StatusLive Servers online11,836 Players72,948 Populated3,667 Wiped · 3 h218 Interval5 min Date29 OCT 2026

DWG RG-S15326Server sheetchecked 8m ago

Castaway - Hub - Parkour/Events COD Style Zombies

Online 174.176.146.51:28415 checked 8m ago

moddedoxide
Connect
Players now 0/ 30 0% full
7-day average0peak –
Rank#15,326top 69%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Fig. 1Players on Castaway - Hub - Parkour/Events COD Style Zombies
Fig. 2

Server performance

02.557.51014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.5 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 13:23 UTC27d ago 1 – running 0
Thu 1 Oct, 19:06 UTC FW27d ago 1 – 0.8 days 0
Tue 29 Sep, 13:30 UTC30d ago 3 halved by day 1 2.2 days 1
Sat 26 Sep, 16:42 UTC32d ago 3 held half 2.9 days 0
Mon 21 Sep, 23:46 UTC37d ago 0 – 4.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is Castaway - Hub - Parkour/Events COD Style Zombies, and is it online now?

At this moment Castaway - Hub - Parkour/Events COD Style Zombies is online. Counted from its reported uptime, the last restart was about 7 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.

How does Castaway - Hub - Parkour/Events COD Style Zombies perform, as measured?

10 server fps on average over the last 48 hours, and never under 10. Counted at its highest: 5,033 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 974 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for Castaway - Hub - Parkour/Events COD Style Zombies?

A region is not published by Castaway - Hub - Parkour/Events COD Style Zombies. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 174.176.146.51:28415.

On which Rust version is Castaway - Hub - Parkour/Events COD Style Zombies running?

Rust network protocol 2635 and build 168909 on Windows: that is what Castaway - Hub - Parkour/Events COD Style Zombies runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for Castaway - Hub - Parkour/Events COD Style Zombies?

At the last refresh, Castaway - Hub - Parkour/Events COD Style Zombies recorded 0 players across 30 slots. Averaged across seven days, the player count is 0.

What rank has been recorded for Castaway - Hub - Parkour/Events COD Style Zombies?

Within the top 69% of all ranked servers: Castaway - Hub - Parkour/Events COD Style Zombies at #15,326 for player hours, seven days recorded.

Schedules

What happens on Castaway - Hub - Parkour/Events COD Style Zombies on the day of a wipe?

An average of 2 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 50% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.

What wipe schedule has been recorded for Castaway - Hub - Parkour/Events COD Style Zombies?

Castaway - Hub - Parkour/Events COD Style Zombies wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 26 days 21 hours ago.

Map and rules

Which rules and settings are recorded for Castaway - Hub - Parkour/Events COD Style Zombies?

The name of Castaway - Hub - Parkour/Events COD Style Zombies records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

Which map has Castaway - Hub - Parkour/Events COD Style Zombies loaded?

Size 1,000 with seed 1337: that is the procedural map Castaway - Hub - Parkour/Events COD Style Zombies runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: Castaway HUB!.

Filters

On Rust Graphs, which lists and filters contain Castaway - Hub - Parkour/Events COD Style Zombies?

These Rust Graphs lists include Castaway - Hub - Parkour/Events COD Style Zombies: Modded Rust servers and Rust zombie servers, plotted. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Castaway - Hub - Parkour/Events COD Style Zombies, what is meant by each tag?

The game's server browser reads these tags from Castaway - Hub - Parkour/Events COD Style Zombies: gmrust (Game mode): Survival in standard Rust style; mp30 (Max players): The slot count is 30; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

What is the way to connect to Castaway - Hub - Parkour/Events COD Style Zombies?

Enter client.connect 174.176.146.51:28415 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp30
Max players The slot count is 30.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded