StatusLive Servers online11,736 Players50,841 Populated3,279 Wiped · 3 h115 Interval5 min Date29 OCT 2026

DWG RG-S15349Server sheetchecked 12m ago

Deadman's Shore

Online 174.90.53.108:28015 checked 12m ago

moddedcarbon
Connect
Players now 0/ 150 0% full
7-day average0peak –
Rank#15,349top 69%
Last wipe20d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123401:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Fig. 1Players on Deadman's Shore
Fig. 2

Server performance

02040608001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct11 Oct17 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 01:18 UTC20d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 156 on average
46 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
124 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
45 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average
50 / 700
05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
9 / 200
06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
6 / 1000
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Deadman's Shore online, and what uptime has been recorded?

Deadman's Shore is up at this moment. The uptime it reports puts the last restart at about 2 days 7 hours ago. 144 of 168 hours up over the last 7 full days, which is 86% of the time. The first sighting of it by Rust Graphs was on 29 September 2026.

How does Deadman's Shore perform, as measured?

56 server fps on average over the last 48 hours, and never under 33. Counted at its highest: 183,490 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 6,647 MB. Players feel low fps and a climbing entity count as lag.

In which location is Deadman's Shore hosted?

No region is published by Deadman's Shore. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 174.90.53.108:28015.

What Rust version is recorded for Deadman's Shore?

Rust network protocol 2634 and build 167781 on Windows: that is what Deadman's Shore runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on Deadman's Shore?

Current player count on Deadman's Shore: 0, of 150 slots. Averaged across seven days, the player count is 0.

What rank has been recorded for Deadman's Shore?

Over the last seven days, Deadman's Shore records #15,349 for player hours: the top 69% of all ranked servers.

Wipe data

What happens on Deadman's Shore on the day of a wipe?

An average of 0 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for Deadman's Shore?

The record of Deadman's Shore's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 20 days 22 hours ago.

Map and rules

Which rules and settings are recorded for Deadman's Shore?

No gather rate is stated in the name of Deadman's Shore. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.

On which map is Deadman's Shore played?

Seed 1174934360 and size 5,800 define the procedural map Deadman's Shore generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does Deadman's Shore appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Deadman's Shore: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On Deadman's Shore, what is meant by each tag?

Tags published by Deadman's Shore, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp150 (Max players): 150 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to Deadman's Shore?

In Rust, press F1 and type client.connect 174.90.53.108:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp150
Max players 150 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded