DWG RG-S15349Server sheetchecked 12m ago
Deadman's Shore
Online 174.90.53.108:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 01:18 UTC20d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Deadman's Shore online, and what uptime has been recorded?
Deadman's Shore is up at this moment. The uptime it reports puts the last restart at about 2 days 7 hours ago. 144 of 168 hours up over the last 7 full days, which is 86% of the time. The first sighting of it by Rust Graphs was on 29 September 2026.
How does Deadman's Shore perform, as measured?
56 server fps on average over the last 48 hours, and never under 33. Counted at its highest: 183,490 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 6,647 MB. Players feel low fps and a climbing entity count as lag.
In which location is Deadman's Shore hosted?
No region is published by Deadman's Shore. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 174.90.53.108:28015.
What Rust version is recorded for Deadman's Shore?
Rust network protocol 2634 and build 167781 on Windows: that is what Deadman's Shore runs. To join, your game must be on the same protocol; Steam handles the update.
Counts
How many players are plotted on Deadman's Shore?
Current player count on Deadman's Shore: 0, of 150 slots. Averaged across seven days, the player count is 0.
What rank has been recorded for Deadman's Shore?
Over the last seven days, Deadman's Shore records #15,349 for player hours: the top 69% of all ranked servers.
Wipe data
What happens on Deadman's Shore on the day of a wipe?
An average of 0 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for Deadman's Shore?
The record of Deadman's Shore's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 20 days 22 hours ago.
Map and rules
Which rules and settings are recorded for Deadman's Shore?
No gather rate is stated in the name of Deadman's Shore. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.
On which map is Deadman's Shore played?
Seed 1174934360 and size 5,800 define the procedural map Deadman's Shore generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does Deadman's Shore appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Deadman's Shore: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
On Deadman's Shore, what is meant by each tag?
Tags published by Deadman's Shore, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp150 (Max players): 150 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
What is the way to connect to Deadman's Shore?
In Rust, press F1 and type client.connect 174.90.53.108:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp150,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp150
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.