StatusLive Servers online11,743 Players57,957 Populated3,448 Wiped · 3 h134 Interval5 min Date27 OCT 2026

DWG RG-S13043Server sheetchecked 44d ago

Zombie Island [PVE / PVP]

Offline 176.103.71.91:28015 checked 44d ago

weekly wipes vanillamoddedoxide
Connect
Players now 1/ 2 50% full
7-day average0peak –
Rank#13,043no region published
Last wipe44d agoweekly schedule
Next wipe4d 18hSun 1 Nov, 18:01 UTC
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Zombie Island [PVE / PVP]
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
No rank history yet.
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Next wipe Sunday 1 November, 18:01 UTC, in 4d 18h. Weekly: 7 days after its last wipe

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Zombie Island [PVE / PVP], and is it up?

Zombie Island [PVE / PVP] is offline at this moment; 44 days 5 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.

In which location is Zombie Island [PVE / PVP] hosted?

A region is not published by Zombie Island [PVE / PVP]. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 176.103.71.91:28015.

On which Rust version is Zombie Island [PVE / PVP] running?

Rust network protocol 2633 and build 163977 on Windows: that is what Zombie Island [PVE / PVP] runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on Zombie Island [PVE / PVP]?

The latest refresh records Zombie Island [PVE / PVP] as offline, last seen 44 days 5 hours ago.

Against other Rust servers, where is Zombie Island [PVE / PVP] placed?

Within the top – of all ranked servers: Zombie Island [PVE / PVP] at #13,043 for player hours, seven days recorded.

Wipe data

Which times and days are wipes plotted at on Zombie Island [PVE / PVP]?

The estimate of Zombie Island [PVE / PVP]'s next wipe is drawn from weekly: 7 days after its last wipe. Sunday 1 November at 18:01 UTC is the date its next wipe is due. 44 days 5 hours ago the current world was made. Its tags give a wipe schedule of one wipe a week.

Rules and settings

Which rules and settings are recorded for Zombie Island [PVE / PVP]?

The name of Zombie Island [PVE / PVP] records no gather rate. The group limit is 8 players, the game's default. roleplay, towns, jobs and roleplay rules, is the game mode. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Its own label is vanilla, meaning rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.

Which map has Zombie Island [PVE / PVP] loaded?

A procedural map, generated by the game, is what Zombie Island [PVE / PVP] runs.

Lists and filters

Where does Zombie Island [PVE / PVP] appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Zombie Island [PVE / PVP] are: Modded Rust servers, Rust roleplay servers and Rust zombie servers, plotted. These filters on the server list return it: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Which meaning is attached to each tag on Zombie Island [PVE / PVP]?

The game's server browser reads these tags from Zombie Island [PVE / PVP]: gmvanilla (Game mode): Survival, vanilla style; mp2 (Max players): The slot count is 2; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Join only if your game is on protocol 2633; cs163977 (Build): 163977 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^w (Weekly): Every week it wipes; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^r (Roleplay): This is a roleplay server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to Zombie Island [PVE / PVP]?

Enter client.connect 176.103.71.91:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,^w,^v,^r,gmvanilla,cs163977,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp2
Max players The slot count is 2.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Join only if your game is on protocol 2633.
cs163977
Build 163977 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^w
Weekly Every week it wipes.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Gameplay

^r
Roleplay This is a roleplay server.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded