StatusLive Servers online11,832 Players64,904 Populated3,595 Wiped · 3 h136 Interval5 min Date27 OCT 2026

DWG RG-S5790Server sheetchecked 12m ago

Combat Local - Carbon Dev

Online 176.115.149.159:28015 checked 12m ago

moddedcarbon
Connect
Players now 1/ 10 10% full
7-day average1peak 2
Rank#5,790top 26%
Last wipe1h agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75123:0008:0011:0015:0019:0021:00

Hourly average and peak, UTC.

Fig. 1Players on Combat Local - Carbon Dev
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k24 Oct25 Oct26 Oct27 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 21:20 UTC1h ago – – running 0
Tue 27 Oct, 15:13 UTC7h ago – – – 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Combat Local - Carbon Dev, and is it online now?

Combat Local - Carbon Dev is up at this moment. 26 of 48 hours up over the last 2 full days, which is 54% of the time. On 24 October 2026 is when Rust Graphs first saw it.

In which location is Combat Local - Carbon Dev hosted?

A region is not published by Combat Local - Carbon Dev. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 176.115.149.159:28015.

On which Rust version is Combat Local - Carbon Dev running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Combat Local - Carbon Dev. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on Combat Local - Carbon Dev?

Current player count on Combat Local - Carbon Dev: 1, of 10 slots. Averaged across seven days, the player count is 1, with a peak of 2. Over the last 48 hours the busiest hour was 00:00 UTC, at an average of 1 players.

Against other Rust servers, where is Combat Local - Carbon Dev placed?

Over the last seven days, Combat Local - Carbon Dev records #5,790 for player hours: the top 26% of all ranked servers.

Schedules

What wipe schedule has been recorded for Combat Local - Carbon Dev?

Too few wipes are on record for Combat Local - Carbon Dev to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 1 hours ago.

Rules and settings

What settings and rules apply on Combat Local - Carbon Dev?

The name of Combat Local - Carbon Dev records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.

Tags

Where does Combat Local - Carbon Dev appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Combat Local - Carbon Dev: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

On Combat Local - Carbon Dev, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon are the tags Combat Local - Carbon Dev publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to Combat Local - Carbon Dev?

Enter client.connect 176.115.149.159:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players The slot count is 10.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded