StatusLive Servers online11,688 Players63,966 Populated3,456 Wiped · 3 h120 Interval5 min Date28 OCT 2026

DWG RG-S14229Server sheetchecked 1d ago

Development Server

Offline 176.2.21.201:28015 checked 1d ago

moddedcarbon
Connect
Players now 0/ 1 0% full
7-day average0peak 1
Rank#14,229top 64%
Last wipe9d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
00.250.50.75120:0021:00

Hourly average and peak, UTC.

Fig. 1Players on Development Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

How reliable is Development Server, and is it online now?

The current state of Development Server is offline, with the last sighting 38 hours ago. For the last 1 full day the record is 0 of 24 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 26 October 2026.

What location is recorded for Development Server?

No region is published by Development Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 176.2.21.201:28015.

What Rust version is recorded for Development Server?

On Windows, Development Server runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on Development Server?

The latest refresh records Development Server as offline, last seen 38 hours ago. The seven-day mean is 0 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 20:00 UTC: 1 players.

In the rankings, which position does Development Server hold?

Player hours over seven days place Development Server at #14,229, within the top 64% of ranked servers.

Wipe data

Which times and days are wipes plotted at on Development Server?

Development Server's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 9 days 10 hours ago.

Map and rules

What settings and rules apply on Development Server?

No gather rate is stated in the name of Development Server. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.

On which map is Development Server played?

A procedural map, generated by the game, is what Development Server runs.

Tags

Where does Development Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Development Server: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On Development Server, what is meant by each tag?

Tags published by Development Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): 1 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join Development Server?

Enter client.connect 176.2.21.201:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp1
Max players 1 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded