StatusLive Servers online11,904 Players91,721 Populated4,063 Wiped · 3 h167 Interval5 min Date27 OCT 2026

DWG RG-S11931Server sheetchecked 2d ago

Development Server

Offline 176.2.42.244:28015 checked 2d ago

moddedcarbon
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#11,931top 54%
Last wipe8d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Development Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Development Server online, and what uptime has been recorded?

Last seen 2 days 8 hours ago; right now Development Server is offline. 3 of 48 hours up over the last 2 full days, which is 6% of the time. First seen by Rust Graphs on 24 October 2026.

What location is recorded for Development Server?

There is no region published by Development Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 176.2.42.244:28015.

On which Rust version is Development Server running?

Rust network protocol 2635 and build 168909 on Windows: that is what Development Server runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on Development Server?

The latest refresh records Development Server as offline, last seen 2 days 8 hours ago. The seven-day mean is 0 players; the peak over the same period is 1.

In the rankings, which position does Development Server hold?

Over the last seven days, Development Server records #11,931 for player hours: the top 54% of all ranked servers.

Schedules

What wipe schedule has been recorded for Development Server?

Too few wipes are on record for Development Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 8 days 18 hours ago.

Map and rules

What settings and rules apply on Development Server?

No gather rate is stated in the name of Development Server. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.

On which map is Development Server played?

A procedural map, generated by the game, is what Development Server runs.

Tags

Where does Development Server appear among the Rust Graphs lists and filters?

On Rust Graphs, Development Server is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On Development Server, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): 100 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon are the tags Development Server publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join Development Server?

Enter client.connect 176.2.42.244:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players 100 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded