StatusLive Servers online11,762 Players65,727 Populated3,483 Wiped · 3 h193 Interval5 min Date29 OCT 2026

DWG RG-S15110Server sheetchecked 17d ago

Rust Oxide Dev - Local

Offline 176.60.23.183:28115 checked 17d ago

moddedoxide
Connect
Players now 0/ 2 0% full
7-day average0peak –
Rank#15,110top 69%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Oxide Dev - Local
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct13 Oct14 Oct16 Oct17 Oct19 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Rust Oxide Dev - Local, and is it up?

The current state of Rust Oxide Dev - Local is offline, with the last sighting 17 days 4 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 11 October 2026.

What location is recorded for Rust Oxide Dev - Local?

There is no region published by Rust Oxide Dev - Local. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 176.60.23.183:28115.

What Rust version is recorded for Rust Oxide Dev - Local?

The platform is Windows and the version is Rust network protocol 2634 and build 167398 on Rust Oxide Dev - Local. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on Rust Oxide Dev - Local?

The latest refresh records Rust Oxide Dev - Local as offline, last seen 17 days 4 hours ago.

In the rankings, which position does Rust Oxide Dev - Local hold?

Over the last seven days, Rust Oxide Dev - Local records #15,110 for player hours: the top 69% of all ranked servers.

Wipe times

On Rust Oxide Dev - Local, when do wipes occur?

The record of Rust Oxide Dev - Local's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 21 days 23 hours ago.

Settings

Which settings does Rust Oxide Dev - Local run, and what rules?

No gather rate is stated in the name of Rust Oxide Dev - Local. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for Rust Oxide Dev - Local?

Rust Oxide Dev - Local runs a procedural map, which the game generates.

Filters

Where does Rust Oxide Dev - Local appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Rust Oxide Dev - Local: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Rust Oxide Dev - Local, what is meant by each tag?

The game's server browser reads these tags from Rust Oxide Dev - Local: gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): Build: 167398; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is Rust Oxide Dev - Local joined?

Enter client.connect 176.60.23.183:28115 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp2
Max players Slots: 2.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs167398
Build Build: 167398.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded