StatusLive Servers online11,873 Players96,345 Populated3,915 Wiped · 3 h382 Interval5 min Date29 OCT 2026

DWG RG-S15476Server sheetchecked 39d ago

Rust Oxide Dev - Local

Offline 176.60.49.21:28115 checked 39d ago

moddedoxide
Connect
Players now 0/ 2 0% full
7-day average0peak –
Rank#15,476no region published
Last wipe48d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Oxide Dev - Local
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Rust Oxide Dev - Local, and is it online now?

Last seen 39 days 3 hours ago; right now Rust Oxide Dev - Local is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 20 September 2026 is when Rust Graphs first saw it.

What location is recorded for Rust Oxide Dev - Local?

A region is not published by Rust Oxide Dev - Local. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 176.60.49.21:28115 is its address.

What Rust version is recorded for Rust Oxide Dev - Local?

Rust network protocol 2633 and build 164530 on Windows: that is what Rust Oxide Dev - Local runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on Rust Oxide Dev - Local?

The latest refresh records Rust Oxide Dev - Local as offline, last seen 39 days 3 hours ago.

In the rankings, which position does Rust Oxide Dev - Local hold?

Player hours over seven days place Rust Oxide Dev - Local at #15,476, within the top – of ranked servers.

Wipe data

Which times and days are wipes plotted at on Rust Oxide Dev - Local?

Rust Oxide Dev - Local's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 48 days 21 hours ago.

Map and rules

Which settings does Rust Oxide Dev - Local run, and what rules?

The name of Rust Oxide Dev - Local records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for Rust Oxide Dev - Local?

Rust Oxide Dev - Local runs a procedural map, which the game generates.

Tags

On Rust Graphs, which lists and filters contain Rust Oxide Dev - Local?

The Rust Graphs lists that carry Rust Oxide Dev - Local are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Rust Oxide Dev - Local, what is meant by each tag?

Tags published by Rust Oxide Dev - Local, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): 2 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

By what method do you join Rust Oxide Dev - Local?

Connect with client.connect 176.60.49.21:28115: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp2
Max players 2 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Your game must match protocol 2633 to join.
cs164530
Build The game build is 164530.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded