StatusLive Servers online11,892 Players103,409 Populated3,969 Wiped · 3 h496 Interval5 min Date29 OCT 2026

DWG RG-S16434Server sheetchecked 34d ago

Rust Oxide Dev - Local

Offline 176.60.52.120:28115 checked 34d ago

moddedoxide
Connect
Players now 0/ 2 0% full
7-day average0peak –
Rank#16,434top 71%
Last wipe48d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Oxide Dev - Local
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 10 Sep, 21:54 UTC48d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Rust Oxide Dev - Local, and is it up?

The current state of Rust Oxide Dev - Local is offline, with the last sighting 34 days 1 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 25 September 2026 is when Rust Graphs first saw it.

In which location is Rust Oxide Dev - Local hosted?

No region is published by Rust Oxide Dev - Local. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 176.60.52.120:28115.

What Rust version is recorded for Rust Oxide Dev - Local?

Rust network protocol 2633 and build 164530 on Windows: that is what Rust Oxide Dev - Local runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on Rust Oxide Dev - Local?

No response from Rust Oxide Dev - Local; the server was last seen 34 days 1 hours ago.

In the rankings, which position does Rust Oxide Dev - Local hold?

Over the last seven days, Rust Oxide Dev - Local records #16,434 for player hours: the top 71% of all ranked servers.

Schedules

What wipe schedule has been recorded for Rust Oxide Dev - Local?

The record of Rust Oxide Dev - Local's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 48 days 21 hours ago.

Settings

Which settings does Rust Oxide Dev - Local run, and what rules?

Gather rate for Rust Oxide Dev - Local: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is Rust Oxide Dev - Local played?

Rust Oxide Dev - Local runs a procedural map, which the game generates.

Lists and filters

Where does Rust Oxide Dev - Local appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Rust Oxide Dev - Local are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Rust Oxide Dev - Local, what is meant by each tag?

Tags published by Rust Oxide Dev - Local, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): Slots: 2; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): To join, your game must be on protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to Rust Oxide Dev - Local?

Enter client.connect 176.60.52.120:28115 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp2
Max players Slots: 2.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol To join, your game must be on protocol 2633.
cs164530
Build The game build is 164530.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded