StatusLive Servers online11,600 Players34,753 Populated2,904 Wiped · 3 h68 Interval5 min Date28 OCT 2026

DWG RG-S15419Server sheetchecked 6d ago

RPV automatic local test

Offline 176.60.52.61:52013 checked 6d ago

moddedoxide
Connect
Players now 0/ 1 0% full
7-day average0peak –
Rank#15,419top 69%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RPV automatic local test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is RPV automatic local test online, and what uptime has been recorded?

Last seen 6 days ago; right now RPV automatic local test is offline. For the last 5 full days the record is 0 of 120 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 22 October 2026.

What location is recorded for RPV automatic local test?

A region is not published by RPV automatic local test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 176.60.52.61:52013 is its address.

On which Rust version is RPV automatic local test running?

Rust network protocol 2634 and build 167781 on Windows: that is what RPV automatic local test runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on RPV automatic local test?

RPV automatic local test is not responding at the latest refresh; the last record of it online is 6 days ago. The seven-day mean on this server is 0 players.

Against other Rust servers, where is RPV automatic local test placed?

Player hours over seven days place RPV automatic local test at #15,419, within the top 69% of ranked servers.

Wipe times

What wipe schedule has been recorded for RPV automatic local test?

The record of RPV automatic local test's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 6 days ago.

Settings

What settings and rules apply on RPV automatic local test?

No gather rate is stated in the name of RPV automatic local test. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

On which map is RPV automatic local test played?

A procedural map, generated by the game, is what RPV automatic local test runs.

Lists and filters

Where does RPV automatic local test appear among the Rust Graphs lists and filters?

These Rust Graphs lists include RPV automatic local test: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on RPV automatic local test?

gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): 1 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags RPV automatic local test publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join RPV automatic local test?

Connect with client.connect 176.60.52.61:52013: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp1
Max players 1 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build The game build is 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded