StatusLive Servers online11,700 Players44,565 Populated3,103 Wiped · 3 h103 Interval5 min Date29 OCT 2026

DWG RG-S15349Server sheetchecked 6d ago

RPV automatic local test

Offline 176.60.52.61:60532 checked 6d ago

moddedcarbon
Connect
Players now 0/ 1 0% full
7-day average0peak –
Rank#15,349top 69%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RPV automatic local test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for RPV automatic local test, and is it up?

Last seen 6 days 10 hours ago; right now RPV automatic local test is offline. 0 of 144 hours up over the last 6 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 22 October 2026.

What location is recorded for RPV automatic local test?

A region is not published by RPV automatic local test. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 176.60.52.61:60532.

What Rust version is recorded for RPV automatic local test?

Rust network protocol 2634 and build 167781 on Windows: that is what RPV automatic local test runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on RPV automatic local test?

RPV automatic local test is not responding at the latest refresh; the last record of it online is 6 days 10 hours ago. The seven-day mean on this server is 0 players.

What rank has been recorded for RPV automatic local test?

Over the last seven days, RPV automatic local test records #15,349 for player hours: the top 69% of all ranked servers.

Wipe data

Which times and days are wipes plotted at on RPV automatic local test?

Too few wipes are on record for RPV automatic local test to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 6 days 10 hours ago.

Settings

Which settings does RPV automatic local test run, and what rules?

Gather rate for RPV automatic local test: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for RPV automatic local test?

RPV automatic local test runs a procedural map, which the game generates.

Lists and filters

Where does RPV automatic local test appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry RPV automatic local test are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on RPV automatic local test?

Tags published by RPV automatic local test, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): 1 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

By what method do you join RPV automatic local test?

In Rust, press F1 and type client.connect 176.60.52.61:60532 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp1
Max players 1 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded