StatusLive Servers online11,685 Players51,425 Populated3,180 Wiped · 3 h127 Interval5 min Date29 OCT 2026

DWG RG-S15341Server sheetchecked 7d ago

RPV automatic local test

Offline 176.60.52.61:60741 checked 7d ago

moddedcarbon
Connect
Players now 0/ 1 0% full
7-day average0peak –
Rank#15,341top 69%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RPV automatic local test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is RPV automatic local test, and is it online now?

The current state of RPV automatic local test is offline, with the last sighting 7 days 3 hours ago. For the last 6 full days the record is 0 of 144 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 22 October 2026.

In which location is RPV automatic local test hosted?

No region is published by RPV automatic local test. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 176.60.52.61:60741.

What Rust version is recorded for RPV automatic local test?

On Windows, RPV automatic local test runs Rust network protocol 2634 and build 167781. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on RPV automatic local test?

RPV automatic local test is not responding at the latest refresh; the last record of it online is 7 days 3 hours ago. The seven-day mean on this server is 0 players.

Against other Rust servers, where is RPV automatic local test placed?

Player hours over seven days place RPV automatic local test at #15,341, within the top 69% of ranked servers.

Wipe times

Which times and days are wipes plotted at on RPV automatic local test?

Too few wipes are on record for RPV automatic local test to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 7 days 3 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for RPV automatic local test?

The name of RPV automatic local test records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.

Which map has RPV automatic local test loaded?

A procedural map, generated by the game, is what RPV automatic local test runs.

Tags

On Rust Graphs, which lists and filters contain RPV automatic local test?

These Rust Graphs lists include RPV automatic local test: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on RPV automatic local test?

The game's server browser reads these tags from RPV automatic local test: gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): 1 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is RPV automatic local test joined?

Connect with client.connect 176.60.52.61:60741: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp1
Max players 1 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build 167781 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded