StatusLive Servers online11,615 Players38,895 Populated2,943 Wiped · 3 h85 Interval5 min Date29 OCT 2026

DWG RG-S15339Server sheetchecked 6d ago

RPV automatic local test

Offline 176.60.52.61:60773 checked 6d ago

moddedoxide
Connect
Players now 0/ 1 0% full
7-day average0peak –
Rank#15,339top 69%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RPV automatic local test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is RPV automatic local test online, and what uptime has been recorded?

The current state of RPV automatic local test is offline, with the last sighting 6 days 18 hours ago. For the last 6 full days the record is 0 of 144 hours up, 0% of the time. On 22 October 2026 is when Rust Graphs first saw it.

What location is recorded for RPV automatic local test?

A region is not published by RPV automatic local test. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 176.60.52.61:60773.

What Rust version is recorded for RPV automatic local test?

Rust network protocol 2634 and build 167781 on Windows: that is what RPV automatic local test runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on RPV automatic local test?

The latest refresh records RPV automatic local test as offline, last seen 6 days 18 hours ago. The seven-day mean on this server is 0 players.

In the rankings, which position does RPV automatic local test hold?

Over the last seven days, RPV automatic local test records #15,339 for player hours: the top 69% of all ranked servers.

Wipe times

On RPV automatic local test, when do wipes occur?

The record of RPV automatic local test's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 6 days 18 hours ago.

Rules and settings

Which settings does RPV automatic local test run, and what rules?

No gather rate is stated in the name of RPV automatic local test. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has RPV automatic local test loaded?

RPV automatic local test runs a procedural map, which the game generates.

Tags

Where does RPV automatic local test appear among the Rust Graphs lists and filters?

These Rust Graphs lists include RPV automatic local test: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

On RPV automatic local test, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): Slots: 1; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags RPV automatic local test publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is RPV automatic local test joined?

Enter client.connect 176.60.52.61:60773 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp1
Max players Slots: 1.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded