StatusLive Servers online11,786 Players82,493 Populated3,818 Wiped · 3 h159 Interval5 min Date28 OCT 2026

DWG RG-S15437Server sheetchecked 6d ago

RPV automatic local test

Offline 176.60.52.61:62513 checked 6d ago

moddedcarbon
Connect
Players now 0/ 1 0% full
7-day average0peak –
Rank#15,437top 69%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RPV automatic local test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is RPV automatic local test, and is it online now?

Last seen 6 days 2 hours ago; right now RPV automatic local test is offline. 0 of 120 hours up over the last 5 full days, which is 0% of the time. First seen by Rust Graphs on 22 October 2026.

What location is recorded for RPV automatic local test?

There is no region published by RPV automatic local test. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 176.60.52.61:62513.

On which Rust version is RPV automatic local test running?

Rust network protocol 2634 and build 167781 on Windows: that is what RPV automatic local test runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for RPV automatic local test?

No response from RPV automatic local test; the server was last seen 6 days 2 hours ago. Averaged across seven days, the player count is 0.

What rank has been recorded for RPV automatic local test?

Player hours over seven days place RPV automatic local test at #15,437, within the top 69% of ranked servers.

Wipe times

What wipe schedule has been recorded for RPV automatic local test?

Too few wipes are on record for RPV automatic local test to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 6 days 2 hours ago.

Map and rules

Which settings does RPV automatic local test run, and what rules?

The name of RPV automatic local test records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.

On which map is RPV automatic local test played?

RPV automatic local test runs a procedural map, which the game generates.

Tags

Where does RPV automatic local test appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry RPV automatic local test are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on RPV automatic local test?

gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): The slot count is 1; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon are the tags RPV automatic local test publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is RPV automatic local test joined?

Enter client.connect 176.60.52.61:62513 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp1
Max players The slot count is 1.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build Build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded