StatusLive Servers online11,753 Players57,310 Populated3,407 Wiped · 3 h132 Interval5 min Date28 OCT 2026

DWG RG-S12918Server sheetchecked 44d ago

Rust Oxide Dev - Local

Offline 176.60.55.43:28115 checked 44d ago

moddedoxide
Connect
Players now 1/ 2 50% full
7-day average0peak –
Rank#12,918no region published
Last wipe48d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Oxide Dev - Local
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Rust Oxide Dev - Local online, and what uptime has been recorded?

Last seen 44 days 12 hours ago; right now Rust Oxide Dev - Local is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What location is recorded for Rust Oxide Dev - Local?

A region is not published by Rust Oxide Dev - Local. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 176.60.55.43:28115.

On which Rust version is Rust Oxide Dev - Local running?

On Windows, Rust Oxide Dev - Local runs Rust network protocol 2633 and build 163493. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on Rust Oxide Dev - Local?

The latest refresh records Rust Oxide Dev - Local as offline, last seen 44 days 12 hours ago.

What rank has been recorded for Rust Oxide Dev - Local?

Player hours over seven days place Rust Oxide Dev - Local at #12,918, within the top – of ranked servers.

Wipe times

On Rust Oxide Dev - Local, when do wipes occur?

Too few wipes are on record for Rust Oxide Dev - Local to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 48 days 4 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for Rust Oxide Dev - Local?

Gather rate for Rust Oxide Dev - Local: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has Rust Oxide Dev - Local loaded?

Rust Oxide Dev - Local runs a procedural map, which the game generates.

Filters

Where does Rust Oxide Dev - Local appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Rust Oxide Dev - Local are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Rust Oxide Dev - Local, what is meant by each tag?

Tags published by Rust Oxide Dev - Local, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): 2 player slots; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Your game must match protocol 2633 to join; cs163493 (Build): Build: 163493; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join Rust Oxide Dev - Local?

Enter client.connect 176.60.55.43:28115 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs163493,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp2
Max players 2 player slots.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol Your game must match protocol 2633 to join.
cs163493
Build Build: 163493.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded