StatusLive Servers online11,882 Players96,098 Populated4,089 Wiped · 3 h160 Interval5 min Date27 OCT 2026

DWG RG-S12868Server sheetchecked 12d ago

Home test server

Offline EU 176.63.3.176:28015 checked 12d ago

biweekly wipes vanillamoddedcarbon
Connect
Players now 1/ 500 0% full
7-day average0peak –
Rank#12,868top 60% · #2420 in EU
Last wipe25d agobiweekly schedule
Next wipe2d 13hFri 30 Oct, 08:04 UTC
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Home test server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct22 Oct

Top 60% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 08:04 UTC, in 2d 13h. Its biweekly schedule tag · low confidence

usual gap1.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes

Coming wipes

  1. 2d 13hFri 30 Oct, 08:04 UTC
  2. 9d 0hThu 5 Nov, 19:00 UTCFW
  3. 16d 13hFri 13 Nov, 08:04 UTC
  4. 30d 13hFri 27 Nov, 08:04 UTC
  5. 37d 0hThu 3 Dec, 19:00 UTCFW
  6. 44d 13hFri 11 Dec, 08:04 UTC

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 08:04 UTC25d ago 1 – running 0
Thu 1 Oct, 14:34 UTC26d ago 1 – 0.7 days 0
Wed 30 Sep, 12:12 UTC27d ago 1 – 1.1 days 0
Sat 26 Sep, 19:30 UTC30d ago 1 – 3.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Home test server, and is it up?

Last seen 12 days 1 hours ago; right now Home test server is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 15 September 2026 is when Rust Graphs first saw it.

What location is recorded for Home test server?

With its EU tag, Home test server lists itself in Europe. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 176.63.3.176:28015 is its address.

What Rust version is recorded for Home test server?

On Windows, Home test server runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on Home test server?

Home test server is not responding at the latest refresh; the last record of it online is 12 days 1 hours ago.

What rank has been recorded for Home test server?

Home test server also measures #2,420 in Europe on the same seven-day player-hour count, at #12,868 globally and in the top 60% of ranked servers.

Schedules

On Home test server, what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.

On Home test server, when do wipes occur?

The prediction follows its tag, because too few wipes of Home test server are on record to confirm the schedule. On Friday 30 October at 08:04 UTC its next wipe is due. The world it runs now was made 25 days 10 hours ago. The tags state a wipe schedule at two-week intervals.

Map and rules

Which settings does Home test server run, and what rules?

The name of Home test server records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. Vanilla is the label it uses: no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.

What is the map for Home test server?

A procedural map, generated by the game, is what Home test server runs.

Lists and filters

Where does Home test server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Home test server are: Europe servers, plotted and Modded Rust servers. On the server list, these filters bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

On Home test server, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp500 (Max players): Slots: 500; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): The server browser lists it under Europe are the tags Home test server publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to Home test server?

Connect with client.connect 176.63.3.176:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,^z,^y,^b,^v,EU,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp500
Max players Slots: 500.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build Build: 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded