StatusLive Servers online11,891 Players103,453 Populated4,007 Wiped · 3 h409 Interval5 min Date29 OCT 2026

DWG RG-S3026Server sheetchecked 11m ago

Dead Valley | PvE | Bi-Weekly | Old Research System

Online EU 176.9.122.93:28000 checked 11m ago

quad biweekly wipes moddedoxidepve
Connect
Players now 1/ 50 2% full
7-day average1peak 8
Rank#3,026top 14% · #1143 in EU
Last wipe14d agobiweekly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on Dead Valley | PvE | Bi-Weekly | Old Research System
Fig. 2

Server performance

02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers, top 39% in EU, and #191 of the quad servers (top 23%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

usual gap13.1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held0%else halves by day 9

Coming wipes

  1. 6d 23hThu 5 Nov, 19:00 UTCFW
  2. 13d 22hThu 12 Nov, 18:01 UTC
  3. 27d 22hThu 26 Nov, 18:01 UTC
  4. 34d 23hThu 3 Dec, 19:00 UTCFW
  5. 41d 22hThu 10 Dec, 18:01 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSat 19 Sep
02.557.510+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 9, 27 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:01 UTC14d ago 9 – running 2
Thu 1 Oct, 18:19 UTC FW28d ago 9 halved by day 8 14 days 1
Sat 19 Sep, 13:32 UTC40d ago 8 halved by day 10 12.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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03 5 / 100
04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Dead Valley | PvE | Bi-Weekly | Old Research System, and is it up?

Dead Valley | PvE | Bi-Weekly | Old Research System is up at this moment. About 13 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is Dead Valley | PvE | Bi-Weekly | Old Research System stable in the figures recorded?

22 server fps on average over the last 48 hours, and never under 5. Counted at its highest: 81,850 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,564 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Dead Valley | PvE | Bi-Weekly | Old Research System?

The EU tag is how Dead Valley | PvE | Bi-Weekly | Old Research System lists itself in Europe. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 176.9.122.93:28000.

What Rust version is recorded for Dead Valley | PvE | Bi-Weekly | Old Research System?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Dead Valley | PvE | Bi-Weekly | Old Research System. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on Dead Valley | PvE | Bi-Weekly | Old Research System?

Current player count on Dead Valley | PvE | Bi-Weekly | Old Research System: 1, of 50 slots. The seven-day mean is 1 players; the peak over the same period is 8. Averaged over the last 48 hours, the player count is highest at 21:00 UTC: 3 players.

What rank has been recorded for Dead Valley | PvE | Bi-Weekly | Old Research System?

Dead Valley | PvE | Bi-Weekly | Old Research System also measures #1,143 in Europe on the same seven-day player-hour count, at #3,026 globally and in the top 14% of ranked servers. Ranked #191 among quad servers.

Wipe data

On Dead Valley | PvE | Bi-Weekly | Old Research System, what does the data show for wipe day?

At their busiest, its recent wipes drew 9 players on average. 27 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 9.

On Dead Valley | PvE | Bi-Weekly | Old Research System, when do wipes occur?

The prediction follows its tag, because too few wipes of Dead Valley | PvE | Bi-Weekly | Old Research System are on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 14 days 1 hours ago. Its tags give a wipe schedule of one wipe every two weeks.

Settings

What settings and rules apply on Dead Valley | PvE | Bi-Weekly | Old Research System?

Gather rate for Dead Valley | PvE | Bi-Weekly | Old Research System: not stated in the name. 4 players per group at most (quad). pve, no fighting other players, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for Dead Valley | PvE | Bi-Weekly | Old Research System?

Seed 1337 and size 3,500 define the procedural map Dead Valley | PvE | Bi-Weekly | Old Research System generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: Custom Map.

Filters

Where does Dead Valley | PvE | Bi-Weekly | Old Research System appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Dead Valley | PvE | Bi-Weekly | Old Research System are: Europe servers, plotted, Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks.

On Dead Valley | PvE | Bi-Weekly | Old Research System, what is meant by each tag?

The game's server browser reads these tags from Dead Valley | PvE | Bi-Weekly | Old Research System: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EU (Europe): In the server browser it appears under Europe. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

How is Dead Valley | PvE | Bi-Weekly | Old Research System joined?

Enter client.connect 176.9.122.93:28000 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://discord.com/invite/HRS8z83BN is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players 50 player slots.
ts4
Group limit Team size is capped at 4.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded