DWG RG-S14279Server sheetchecked 26d ago
Rust Local - Testes
Offline 177.37.136.172:28015 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 05:47 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Rust Local - Testes online, and what uptime has been recorded?
Rust Local - Testes is offline at this moment; 26 days 21 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 30 September 2026.
In which location is Rust Local - Testes hosted?
There is no region published by Rust Local - Testes. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 177.37.136.172:28015.
On which Rust version is Rust Local - Testes running?
The platform is Windows and the version is Rust network protocol 2633 and build 165217 on Rust Local - Testes. To join, your game must be on the same protocol; Steam handles the update.
Player data
What player count is recorded on Rust Local - Testes?
The latest refresh records Rust Local - Testes as offline, last seen 26 days 21 hours ago.
In the rankings, which position does Rust Local - Testes hold?
Within the top 60% of all ranked servers: Rust Local - Testes at #14,279 for player hours, seven days recorded.
Wipe data
What is recorded on Rust Local - Testes on wipe day?
An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for Rust Local - Testes?
Too few wipes are on record for Rust Local - Testes to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 26 days 22 hours ago the current world was made.
Settings
What settings and rules apply on Rust Local - Testes?
No gather rate is stated in the name of Rust Local - Testes. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
What is the map for Rust Local - Testes?
A procedural map, generated by the game, is what Rust Local - Testes runs.
Filters
Where does Rust Local - Testes appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Rust Local - Testes are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On Rust Local - Testes, what is meant by each tag?
Tags published by Rust Local - Testes, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
What is the way to connect to Rust Local - Testes?
Connect with client.connect 177.37.136.172:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp1
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.