StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h0 Interval5 min Date28 OCT 2026

DWG RG-S14562Server sheetchecked 29d ago

Rust Local - Testes

Offline 177.37.136.79:28015 checked 29d ago

moddedoxide
Connect
Players now 1/ 1 100% full
7-day average0peak –
Rank#14,562top 61%
Last wipe29d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Local - Testes
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep1 Oct3 Oct4 Oct5 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Rust Local - Testes online, and what uptime has been recorded?

Rust Local - Testes is offline at this moment; 29 days 19 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 29 September 2026 is when Rust Graphs first saw it.

What location is recorded for Rust Local - Testes?

A region is not published by Rust Local - Testes. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 177.37.136.79:28015.

On which Rust version is Rust Local - Testes running?

Rust network protocol 2633 and build 165217 on Windows: that is what Rust Local - Testes runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for Rust Local - Testes?

Rust Local - Testes is not responding at the latest refresh; the last record of it online is 29 days 19 hours ago.

In the rankings, which position does Rust Local - Testes hold?

Within the top 61% of all ranked servers: Rust Local - Testes at #14,562 for player hours, seven days recorded.

Wipe times

What wipe schedule has been recorded for Rust Local - Testes?

Rust Local - Testes's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 29 days 20 hours ago.

Rules and settings

Which rules and settings are recorded for Rust Local - Testes?

No gather rate is stated in the name of Rust Local - Testes. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for Rust Local - Testes?

A procedural map, generated by the game, is what Rust Local - Testes runs.

Filters

On Rust Graphs, which lists and filters contain Rust Local - Testes?

These Rust Graphs lists include Rust Local - Testes: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Rust Local - Testes, what is meant by each tag?

The game's server browser reads these tags from Rust Local - Testes: gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): The slot count is 1; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join Rust Local - Testes?

Connect with client.connect 177.37.136.79:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp1
Max players The slot count is 1.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol Join only if your game is on protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded