DWG RG-S15318Server sheetchecked 10d ago
PaperRust LOCAL validation
Offline 177.72.227.240:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 13:19 UTC10d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for PaperRust LOCAL validation, and is it up?
PaperRust LOCAL validation is offline at this moment; 10 days 11 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 19 October 2026 is when Rust Graphs first saw it.
In which location is PaperRust LOCAL validation hosted?
A region is not published by PaperRust LOCAL validation. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 177.72.227.240:28015.
What Rust version is recorded for PaperRust LOCAL validation?
The platform is Linux and the version is Rust network protocol 2634 and build 167781 on PaperRust LOCAL validation. The same protocol is required for joining, and Steam updates your game to it.
Counts
What player count is recorded on PaperRust LOCAL validation?
No response from PaperRust LOCAL validation; the server was last seen 10 days 11 hours ago.
Against other Rust servers, where is PaperRust LOCAL validation placed?
Within the top 70% of all ranked servers: PaperRust LOCAL validation at #15,318 for player hours, seven days recorded.
Schedules
On PaperRust LOCAL validation, what does the data show for wipe day?
An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on PaperRust LOCAL validation?
Too few wipes are on record for PaperRust LOCAL validation to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 10 days 13 hours ago.
Rules and settings
Which settings does PaperRust LOCAL validation run, and what rules?
The name of PaperRust LOCAL validation records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.
On which map is PaperRust LOCAL validation played?
PaperRust LOCAL validation runs a procedural map, which the game generates.
Tags
Where does PaperRust LOCAL validation appear among the Rust Graphs lists and filters?
These Rust Graphs lists include PaperRust LOCAL validation: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On PaperRust LOCAL validation, what is meant by each tag?
The game's server browser reads these tags from PaperRust LOCAL validation: gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): The slot count is 2; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
By what method do you join PaperRust LOCAL validation?
In Rust, press F1 and type client.connect 177.72.227.240:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp2
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.