StatusLive Servers online11,620 Players32,059 Populated2,776 Wiped · 3 h73 Interval5 min Date29 OCT 2026

DWG RG-S13271Server sheetchecked 40d ago

Rust Oxide Dev - Local

Offline 178.120.59.3:28115 checked 40d ago

moddedoxide
Connect
Players now 1/ 2 50% full
7-day average0peak –
Rank#13,271no region published
Last wipe48d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Oxide Dev - Local
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Rust Oxide Dev - Local online, and what uptime has been recorded?

Rust Oxide Dev - Local is offline at this moment; 40 days 22 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 17 September 2026 is when Rust Graphs first saw it.

In which location is Rust Oxide Dev - Local hosted?

No region is published by Rust Oxide Dev - Local. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 178.120.59.3:28115.

What Rust version is recorded for Rust Oxide Dev - Local?

The platform is Windows and the version is Rust network protocol 2633 and build 164530 on Rust Oxide Dev - Local. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on Rust Oxide Dev - Local?

The latest refresh records Rust Oxide Dev - Local as offline, last seen 40 days 22 hours ago.

Against other Rust servers, where is Rust Oxide Dev - Local placed?

Within the top – of all ranked servers: Rust Oxide Dev - Local at #13,271 for player hours, seven days recorded.

Wipe times

Which times and days are wipes plotted at on Rust Oxide Dev - Local?

The record of Rust Oxide Dev - Local's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 48 days 10 hours ago.

Map and rules

Which rules and settings are recorded for Rust Oxide Dev - Local?

Gather rate for Rust Oxide Dev - Local: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for Rust Oxide Dev - Local?

Rust Oxide Dev - Local runs a procedural map, which the game generates.

Filters

Where does Rust Oxide Dev - Local appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Rust Oxide Dev - Local: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Rust Oxide Dev - Local?

Tags published by Rust Oxide Dev - Local, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must be on protocol 2633; cs164530 (Build): 164530 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

What is the way to connect to Rust Oxide Dev - Local?

Connect with client.connect 178.120.59.3:28115: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp2
Max players Slots: 2.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol To join, your game must be on protocol 2633.
cs164530
Build 164530 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded