StatusLive Servers online11,884 Players96,135 Populated4,080 Wiped · 3 h163 Interval5 min Date27 OCT 2026

DWG RG-S11442Server sheetchecked 12d ago

DeathTerror Cinematic Local

Offline 178.136.46.166:28015 checked 12d ago

moddedoxide
Connect
Players now 1/ 1 100% full
7-day average0peak –
Rank#11,442top 53%
Last wipe24d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on DeathTerror Cinematic Local
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct22 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 3 OctThu 24 SepSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 14:15 UTC24d ago 1 – running 0
Thu 24 Sep, 11:32 UTC33d ago 1 held half 9.1 days 0
Sun 20 Sep, 22:48 UTC36d ago 1 – 3.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is DeathTerror Cinematic Local online, and what uptime has been recorded?

Last seen 12 days 5 hours ago; right now DeathTerror Cinematic Local is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 20 September 2026 is when Rust Graphs first saw it.

What location is recorded for DeathTerror Cinematic Local?

A region is not published by DeathTerror Cinematic Local. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 178.136.46.166:28015.

What Rust version is recorded for DeathTerror Cinematic Local?

The platform is Windows and the version is Rust network protocol 2634 and build 166652 on DeathTerror Cinematic Local. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for DeathTerror Cinematic Local?

No response from DeathTerror Cinematic Local; the server was last seen 12 days 5 hours ago.

What rank has been recorded for DeathTerror Cinematic Local?

Over the last seven days, DeathTerror Cinematic Local records #11,442 for player hours: the top 53% of all ranked servers.

Wipe times

On DeathTerror Cinematic Local, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.

On DeathTerror Cinematic Local, when do wipes occur?

No next wipe can be predicted for DeathTerror Cinematic Local: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 24 days 4 hours ago.

Settings

What settings and rules apply on DeathTerror Cinematic Local?

The name of DeathTerror Cinematic Local records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

On which map is DeathTerror Cinematic Local played?

DeathTerror Cinematic Local runs a procedural map, which the game generates.

Tags

Where does DeathTerror Cinematic Local appear among the Rust Graphs lists and filters?

On Rust Graphs, DeathTerror Cinematic Local is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On DeathTerror Cinematic Local, what is meant by each tag?

The game's server browser reads these tags from DeathTerror Cinematic Local: gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): The slot count is 1; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

What is the way to connect to DeathTerror Cinematic Local?

Connect with client.connect 178.136.46.166:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp1
Max players The slot count is 1.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded