StatusLive Servers online11,765 Players59,281 Populated3,483 Wiped · 3 h134 Interval5 min Date28 OCT 2026

DWG RG-S15912Server sheetchecked 20d ago

Bugulma City

Offline 178.207.8.16:28015 checked 20d ago

moddedoxide
Connect
Players now 0/ 500 0% full
7-day average0peak –
Rank#15,912top 72%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Bugulma City
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 17:57 UTC26d ago 1 – running 0
Thu 1 Oct, 18:29 UTC FW27d ago 2 – 1 days 0
Sun 27 Sep, 09:41 UTC31d ago 1 held half 4.4 days 1
Wed 23 Sep, 16:09 UTC35d ago 1 held half 3.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Bugulma City, and is it online now?

Last seen 20 days 18 hours ago; right now Bugulma City is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 20 September 2026.

What location is recorded for Bugulma City?

A region is not published by Bugulma City. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 178.207.8.16:28015.

What Rust version is recorded for Bugulma City?

On Windows, Bugulma City runs Rust network protocol 2634 and build 166494. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on Bugulma City?

The latest refresh records Bugulma City as offline, last seen 20 days 18 hours ago.

What rank has been recorded for Bugulma City?

Within the top 72% of all ranked servers: Bugulma City at #15,912 for player hours, seven days recorded.

Schedules

What is recorded on Bugulma City on wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.

What wipe schedule has been recorded for Bugulma City?

No next wipe can be predicted for Bugulma City: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 26 days 4 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for Bugulma City?

No gather rate is stated in the name of Bugulma City. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for Bugulma City?

A procedural map, generated by the game, is what Bugulma City runs.

Filters

Where does Bugulma City appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Bugulma City: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Bugulma City, what is meant by each tag?

Tags published by Bugulma City, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp500 (Max players): Slots: 500; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

By what method do you join Bugulma City?

Enter client.connect 178.207.8.16:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp500
Max players Slots: 500.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol To join, your game must be on protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded