StatusLive Servers online11,662 Players41,782 Populated2,976 Wiped · 3 h88 Interval5 min Date28 OCT 2026

DWG RG-S13671Server sheetchecked 33d ago

Local Test Server

Offline 178.208.100.205:28015 checked 33d ago

moddedoxide
Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#13,671top 61%
Last wipe34d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Local Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Local Test Server, and is it up?

Last seen 33 days 3 hours ago; right now Local Test Server is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 24 September 2026.

In which location is Local Test Server hosted?

A region is not published by Local Test Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 178.208.100.205:28015.

What Rust version is recorded for Local Test Server?

Rust network protocol 2633 and build 165217 on Windows: that is what Local Test Server runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on Local Test Server?

Local Test Server is not responding at the latest refresh; the last record of it online is 33 days 3 hours ago.

What rank has been recorded for Local Test Server?

Within the top 61% of all ranked servers: Local Test Server at #13,671 for player hours, seven days recorded.

Wipe data

On Local Test Server, when do wipes occur?

Local Test Server's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 34 days 5 hours ago.

Rules and settings

What settings and rules apply on Local Test Server?

Gather rate for Local Test Server: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

On which map is Local Test Server played?

Local Test Server runs a procedural map, which the game generates.

Tags

Where does Local Test Server appear among the Rust Graphs lists and filters?

On Rust Graphs, Local Test Server is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Local Test Server?

The game's server browser reads these tags from Local Test Server: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to join; cs165217 (Build): Build: 165217; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to Local Test Server?

Connect with client.connect 178.208.100.205:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol Your game must match protocol 2633 to join.
cs165217
Build Build: 165217.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded