StatusLive Servers online11,722 Players56,412 Populated3,390 Wiped · 3 h135 Interval5 min Date27 OCT 2026

DWG RG-S15295Server sheetchecked 10d ago

DeepSea local validation

Offline 178.222.157.41:28025 checked 10d ago

moddedoxide
Connect
Players now 0/ 1 0% full
7-day average0peak –
Rank#15,295top 70%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on DeepSea local validation
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 15:16 UTC10d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is DeepSea local validation, and is it online now?

DeepSea local validation is offline at this moment; 10 days 2 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 17 October 2026.

In which location is DeepSea local validation hosted?

A region is not published by DeepSea local validation. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 178.222.157.41:28025.

What Rust version is recorded for DeepSea local validation?

The platform is Windows and the version is Rust network protocol 2634 and build 167781 on DeepSea local validation. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on DeepSea local validation?

The latest refresh records DeepSea local validation as offline, last seen 10 days 2 hours ago.

Against other Rust servers, where is DeepSea local validation placed?

Within the top 70% of all ranked servers: DeepSea local validation at #15,295 for player hours, seven days recorded.

Wipe times

What happens on DeepSea local validation on the day of a wipe?

An average of 0 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for DeepSea local validation?

Too few wipes are on record for DeepSea local validation to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 10 days 8 hours ago the current world was made.

Rules and settings

What settings and rules apply on DeepSea local validation?

The name of DeepSea local validation records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has DeepSea local validation loaded?

A procedural map, generated by the game, is what DeepSea local validation runs.

Lists and filters

Where does DeepSea local validation appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry DeepSea local validation are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On DeepSea local validation, what is meant by each tag?

Tags published by DeepSea local validation, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is DeepSea local validation joined?

In Rust, press F1 and type client.connect 178.222.157.41:28025 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp1
Max players The slot count is 1.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded