DWG RG-S15295Server sheetchecked 10d ago
DeepSea local validation
Offline 178.222.157.41:28025 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 15:16 UTC10d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is DeepSea local validation, and is it online now?
DeepSea local validation is offline at this moment; 10 days 2 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 17 October 2026.
In which location is DeepSea local validation hosted?
A region is not published by DeepSea local validation. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 178.222.157.41:28025.
What Rust version is recorded for DeepSea local validation?
The platform is Windows and the version is Rust network protocol 2634 and build 167781 on DeepSea local validation. To join, your game must be on the same protocol; Steam handles the update.
Population
How many players are plotted on DeepSea local validation?
The latest refresh records DeepSea local validation as offline, last seen 10 days 2 hours ago.
Against other Rust servers, where is DeepSea local validation placed?
Within the top 70% of all ranked servers: DeepSea local validation at #15,295 for player hours, seven days recorded.
Wipe times
What happens on DeepSea local validation on the day of a wipe?
An average of 0 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for DeepSea local validation?
Too few wipes are on record for DeepSea local validation to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 10 days 8 hours ago the current world was made.
Rules and settings
What settings and rules apply on DeepSea local validation?
The name of DeepSea local validation records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
Which map has DeepSea local validation loaded?
A procedural map, generated by the game, is what DeepSea local validation runs.
Lists and filters
Where does DeepSea local validation appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry DeepSea local validation are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On DeepSea local validation, what is meant by each tag?
Tags published by DeepSea local validation, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
How is DeepSea local validation joined?
In Rust, press F1 and type client.connect 178.222.157.41:28025 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp1
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.