DWG RG-S15412Server sheetchecked 11m ago
Private Rust Map Lab
Online 178.254.6.6:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 09:16 UTC9d ago | 2 | – | running | 0 |
| Fri 16 Oct, 12:57 UTC11d ago | 2 | – | 1.8 days | 0 |
| Tue 13 Oct, 13:35 UTC14d ago | 1 | halved by day 1 | 3 days | 0 |
| Mon 12 Oct, 09:39 UTC15d ago | 1 | – | 1.2 days | 0 |
| Sun 11 Oct, 14:53 UTC16d ago | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is Private Rust Map Lab online, and what uptime has been recorded?
Private Rust Map Lab is up at this moment. About 27 minutes ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 11 October 2026 is when Rust Graphs first saw it.
What does the recorded performance of Private Rust Map Lab show?
Average server fps over the last 48 hours is 57; the lowest was 3. Counted at its highest: 124,884 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,715 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is Private Rust Map Lab hosted?
There is no region published by Private Rust Map Lab. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 178.254.6.6:28015.
On which Rust version is Private Rust Map Lab running?
On Linux, Private Rust Map Lab runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam handles the update.
Counts
What player count is recorded on Private Rust Map Lab?
0 players are connected to Private Rust Map Lab at the time of the latest refresh. The seven-day mean on this server is 0 players.
Against other Rust servers, where is Private Rust Map Lab placed?
Within the top 69% of all ranked servers: Private Rust Map Lab at #15,412 for player hours, seven days recorded.
Wipe data
What is recorded on Private Rust Map Lab on wipe day?
At their busiest, its recent wipes drew 2 players on average. At 1 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.
On Private Rust Map Lab, when do wipes occur?
No next wipe can be predicted for Private Rust Map Lab: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 9 days 21 hours ago.
Rules and settings
Which settings does Private Rust Map Lab run, and what rules?
The name of Private Rust Map Lab records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
What is the map for Private Rust Map Lab?
Size 4,500 with seed 1337: that is the procedural map Private Rust Map Lab runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: Custom Map.
Tags
On Rust Graphs, which lists and filters contain Private Rust Map Lab?
The Rust Graphs lists that carry Private Rust Map Lab are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on Private Rust Map Lab?
gmrust (Game mode): Standard survival, as Rust plays; mp0 (Max players): 0 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs167398 (Build): 167398 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Private Rust Map Lab publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
What is the way to connect to Private Rust Map Lab?
Enter client.connect 178.254.6.6:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp0,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp0
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.