StatusLive Servers online11,630 Players38,873 Populated2,981 Wiped · 3 h102 Interval5 min Date28 OCT 2026

DWG RG-S15412Server sheetchecked 11m ago

Private Rust Map Lab

Online 178.254.6.6:28015 checked 11m ago

moddedoxide
Connect
Players now 0/ ?
7-day average0peak –
Rank#15,412top 69%
Last wipe9d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123408:0017:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Fig. 1Players on Private Rust Map Lab
Fig. 2

Server performance

02040608008:0017:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 18 OctFri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 09:16 UTC9d ago 2 – running 0
Fri 16 Oct, 12:57 UTC11d ago 2 – 1.8 days 0
Tue 13 Oct, 13:35 UTC14d ago 1 halved by day 1 3 days 0
Mon 12 Oct, 09:39 UTC15d ago 1 – 1.2 days 0
Sun 11 Oct, 14:53 UTC16d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Private Rust Map Lab online, and what uptime has been recorded?

Private Rust Map Lab is up at this moment. About 27 minutes ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 11 October 2026 is when Rust Graphs first saw it.

What does the recorded performance of Private Rust Map Lab show?

Average server fps over the last 48 hours is 57; the lowest was 3. Counted at its highest: 124,884 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,715 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Private Rust Map Lab hosted?

There is no region published by Private Rust Map Lab. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 178.254.6.6:28015.

On which Rust version is Private Rust Map Lab running?

On Linux, Private Rust Map Lab runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on Private Rust Map Lab?

0 players are connected to Private Rust Map Lab at the time of the latest refresh. The seven-day mean on this server is 0 players.

Against other Rust servers, where is Private Rust Map Lab placed?

Within the top 69% of all ranked servers: Private Rust Map Lab at #15,412 for player hours, seven days recorded.

Wipe data

What is recorded on Private Rust Map Lab on wipe day?

At their busiest, its recent wipes drew 2 players on average. At 1 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.

On Private Rust Map Lab, when do wipes occur?

No next wipe can be predicted for Private Rust Map Lab: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 9 days 21 hours ago.

Rules and settings

Which settings does Private Rust Map Lab run, and what rules?

The name of Private Rust Map Lab records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for Private Rust Map Lab?

Size 4,500 with seed 1337: that is the procedural map Private Rust Map Lab runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: Custom Map.

Tags

On Rust Graphs, which lists and filters contain Private Rust Map Lab?

The Rust Graphs lists that carry Private Rust Map Lab are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on Private Rust Map Lab?

gmrust (Game mode): Standard survival, as Rust plays; mp0 (Max players): 0 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs167398 (Build): 167398 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Private Rust Map Lab publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to Private Rust Map Lab?

Enter client.connect 178.254.6.6:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp0
Max players 0 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game must match protocol 2634 to join.
cs167398
Build 167398 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded