StatusLive Servers online11,590 Players33,807 Populated2,855 Wiped · 3 h67 Interval5 min Date28 OCT 2026

DWG RG-S13897Server sheetchecked 13d ago

My Staging Test Server

Offline 178.83.122.128:28015 checked 13d ago

moddedcarbon
Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#13,897top 64%
Last wipe19d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on My Staging Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct15 Oct16 Oct18 Oct19 Oct21 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

How reliable is My Staging Test Server, and is it online now?

My Staging Test Server is offline at this moment; 13 days 16 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 13 October 2026.

What location is recorded for My Staging Test Server?

There is no region published by My Staging Test Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 178.83.122.128:28015.

On which Rust version is My Staging Test Server running?

On Windows, My Staging Test Server runs Rust network protocol 2635 and build 167941. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on My Staging Test Server?

No response from My Staging Test Server; the server was last seen 13 days 16 hours ago.

Against other Rust servers, where is My Staging Test Server placed?

Over the last seven days, My Staging Test Server records #13,897 for player hours: the top 64% of all ranked servers.

Schedules

Which times and days are wipes plotted at on My Staging Test Server?

Too few wipes are on record for My Staging Test Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 19 days 11 hours ago the current world was made.

Map and rules

What settings and rules apply on My Staging Test Server?

No gather rate is stated in the name of My Staging Test Server. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

Which map has My Staging Test Server loaded?

A procedural map, generated by the game, is what My Staging Test Server runs.

Tags

On Rust Graphs, which lists and filters contain My Staging Test Server?

On Rust Graphs, My Staging Test Server is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On My Staging Test Server, what is meant by each tag?

Tags published by My Staging Test Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs167941 (Build): 167941 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is My Staging Test Server joined?

In Rust, press F1 and type client.connect 178.83.122.128:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs167941,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs167941
Build 167941 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded