StatusLive Servers online11,830 Players81,821 Populated3,745 Wiped · 3 h270 Interval5 min Date29 OCT 2026

DWG RG-S16674Server sheetchecked 28d ago

LatamGS Staging - Live build check

Offline 179.238.35.104:28165 checked 28d ago

moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#16,674top 70%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on LatamGS Staging - Live build check
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01 256 / 999
02 63 / 999
03 50 / 150
04
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average
5 / 100
05
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average
43 / 100
06 38 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is LatamGS Staging - Live build check online, and what uptime has been recorded?

The current state of LatamGS Staging - Live build check is offline, with the last sighting 28 days 12 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 1 October 2026 is when Rust Graphs first saw it.

What location is recorded for LatamGS Staging - Live build check?

A region is not published by LatamGS Staging - Live build check. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 179.238.35.104:28165 is its address.

What Rust version is recorded for LatamGS Staging - Live build check?

The platform is Linux and the version is Rust network protocol 2633 and build 165217 on LatamGS Staging - Live build check. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on LatamGS Staging - Live build check?

No response from LatamGS Staging - Live build check; the server was last seen 28 days 12 hours ago.

Against other Rust servers, where is LatamGS Staging - Live build check placed?

Within the top 70% of all ranked servers: LatamGS Staging - Live build check at #16,674 for player hours, seven days recorded.

Wipe data

On LatamGS Staging - Live build check, when do wipes occur?

Too few wipes are on record for LatamGS Staging - Live build check to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 28 days 12 hours ago.

Rules and settings

Which rules and settings are recorded for LatamGS Staging - Live build check?

Gather rate for LatamGS Staging - Live build check: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Filters

On Rust Graphs, which lists and filters contain LatamGS Staging - Live build check?

These Rust Graphs lists include LatamGS Staging - Live build check: Modded Rust servers and Rust build servers, plotted live. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on LatamGS Staging - Live build check?

The game's server browser reads these tags from LatamGS Staging - Live build check: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): Slots: 100; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to join; cs165217 (Build): Build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is LatamGS Staging - Live build check joined?

Connect with client.connect 179.238.35.104:28165: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players Slots: 100.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol Your game must match protocol 2633 to join.
cs165217
Build Build: 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded