StatusLive Servers online11,894 Players101,584 Populated3,939 Wiped · 3 h404 Interval5 min Date29 OCT 2026

DWG RG-S11180Server sheetchecked 10m ago

Rusty Test Server

Online 184.170.202.190:25565 checked 10m ago

monthly wipes vanilla
Connect
Players now 1/ 15 7% full
7-day average0peak 2
Rank#11,180top 50%
Last wipe6h agomonthly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeakWipe
00.511.5218:0003:0012:0022:0007:0016:00Wiped Thu 29 Oct, 11:04 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on Rusty Test Server
Fig. 2

Server performance

Server fpsWipe
010020030040018:0003:0012:0022:0007:0016:00Wiped Thu 29 Oct, 11:04 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

usual gap3.9 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 1

Coming wipes

  1. 7d 1hThu 5 Nov, 19:00 UTCFW
  2. 35d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 25 OctTue 29 SepThu 24 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 11:04 UTC6h ago – – running 0
Sun 25 Oct, 22:58 UTC3d ago 1 – – 0
Tue 29 Sep, 00:12 UTC30d ago 3 halved by day 1 26.9 days 0
Thu 24 Sep, 16:24 UTC35d ago 1 held half 4.3 days 0
Tue 22 Sep, 00:54 UTC37d ago 0 – 2.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
442 / 500
02
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 213 on average
251 / 275
03
[EU East] Facepunch 4EU · groups of 8+ · monthly · 164 on average
138 / 350
04
[EU] Facepunch 1EU · groups of 8+ · monthly · 160 on average
171 / 400
05
Rustopia.gg - US LargeNA · groups of 16+ · monthly · 127 on average
70 / 200
06
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 125 on average
105 / 125
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Rusty Test Server, and is it online now?

At this moment Rusty Test Server is online. Counted from its reported uptime, the last restart was about 5 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of Rusty Test Server show?

154 server fps on average over the last 48 hours, and never under 104. Counted at its highest: 127,000 entities, buildings, deployables and the rest of the world included. 3,105 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is Rusty Test Server hosted?

A region is not published by Rusty Test Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 184.170.202.190:25565 is its address.

What Rust version is recorded for Rusty Test Server?

On Linux, Rusty Test Server runs Rust network protocol 2636 and build 169629. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on Rusty Test Server?

Current player count on Rusty Test Server: 1, of 15 slots. Averaged across seven days, the player count is 0, with a peak of 2. Averaged over the last 48 hours, the player count is highest at 11:00 UTC: 2 players.

Against other Rust servers, where is Rusty Test Server placed?

Over the last seven days, Rusty Test Server records #11,180 for player hours: the top 50% of all ranked servers.

Wipe data

What is recorded on Rusty Test Server on wipe day?

The recent wipes averaged a busiest count of 2 players. At 1 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 33% of its recent wipes stayed above half that peak. By day 1 the crowd had fallen below half on the wipes where it did not hold.

On Rusty Test Server, when do wipes occur?

Once a month, with the force wipe, is when Rusty Test Server wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world has been in use since 6 hours ago. Its tags give a wipe schedule of one wipe per month.

Rules and settings

What settings and rules apply on Rusty Test Server?

The name of Rusty Test Server records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. Vanilla is the label it uses: facepunch's game, unaltered: rates, kits and rules are as shipped. VAC is on: that is Valve's anti-cheat.

On which map is Rusty Test Server played?

Seed 2107397758 and size 4,750 define the procedural map Rusty Test Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain Rusty Test Server?

The Rust Graphs lists that carry Rusty Test Server are: Rust community servers, plotted and Vanilla Rust servers. These filters on the server list return it: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Which meaning is attached to each tag on Rusty Test Server?

The game's server browser reads these tags from Rusty Test Server: gmrust (Game mode): Survival in standard Rust style; mp15 (Max players): The slot count is 15; ts8 (Group limit): Teams are capped at 8, the default setting; v2636 (Protocol): Your game must match protocol 2636 to join; cs169629 (Build): Build: 169629; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is Rusty Test Server joined?

In Rust, press F1 and type client.connect 184.170.202.190:25565 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp15,ptrak,$r?,v2636,^m,^v,gmrust,cs169629,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp15
Max players The slot count is 15.
ts8
Group limit Teams are capped at 8, the default setting.
v2636
Protocol Your game must match protocol 2636 to join.
cs169629
Build Build: 169629.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded