StatusLive Servers online11,680 Players52,558 Populated3,201 Wiped · 3 h137 Interval5 min Date29 OCT 2026

DWG RG-S15842Server sheetchecked 20d ago

Hunger Games Dev

Offline 184.96.216.126:28015 checked 20d ago

moddedcarbon
Connect
Players now 0/ 20 0% full
7-day average0peak –
Rank#15,842top 72%
Last wipe20d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Hunger Games Dev
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct10 Oct11 Oct13 Oct14 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 01:03 UTC20d ago 2 – running 0
Thu 8 Oct, 01:23 UTC21d ago 2 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

Is Hunger Games Dev online, and what uptime has been recorded?

Last seen 20 days 4 hours ago; right now Hunger Games Dev is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 8 October 2026.

What location is recorded for Hunger Games Dev?

There is no region published by Hunger Games Dev. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 184.96.216.126:28015 is its address.

What Rust version is recorded for Hunger Games Dev?

Rust network protocol 2634 and build 167058 on Windows: that is what Hunger Games Dev runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for Hunger Games Dev?

Hunger Games Dev is not responding at the latest refresh; the last record of it online is 20 days 4 hours ago.

What rank has been recorded for Hunger Games Dev?

Over the last seven days, Hunger Games Dev records #15,842 for player hours: the top 72% of all ranked servers.

Wipe data

What is recorded on Hunger Games Dev on wipe day?

An average of 2 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.

On Hunger Games Dev, when do wipes occur?

Hunger Games Dev's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 20 days 8 hours ago the current world was made.

Settings

Which settings does Hunger Games Dev run, and what rules?

The name of Hunger Games Dev records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

Filters

On Rust Graphs, which lists and filters contain Hunger Games Dev?

On Rust Graphs, Hunger Games Dev is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On Hunger Games Dev, what is meant by each tag?

The game's server browser reads these tags from Hunger Games Dev: gmrust (Game mode): Survival in standard Rust style; mp20 (Max players): 20 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs167058 (Build): 167058 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

How is Hunger Games Dev joined?

Enter client.connect 184.96.216.126:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167058,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp20
Max players 20 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs167058
Build 167058 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded