StatusLive Servers online11,709 Players55,398 Populated3,239 Wiped · 3 h162 Interval5 min Date29 OCT 2026

DWG RG-S9475Server sheetchecked 9m ago

Rust Server SH

Online 185.125.169.102:25283 checked 9m ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#9,475top 43%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123411:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Fig. 1Players on Rust Server SH
Fig. 2

Server performance

010020030040011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 20:13 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Rust Server SH online, and what uptime has been recorded?

Rust Server SH is up at this moment. Counted from its reported uptime, the last restart was about 12 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is Rust Server SH stable in the figures recorded?

Average server fps over the last 48 hours is 187; the lowest was 111. Counted at its highest: 49,666 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,066 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Rust Server SH?

No region is published by Rust Server SH. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 185.125.169.102:25283 is its address.

What Rust version is recorded for Rust Server SH?

Rust network protocol 2635 and build 168909 on Linux: that is what Rust Server SH runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on Rust Server SH?

At the last refresh, Rust Server SH recorded 0 players across 50 slots. Averaged across seven days, the player count is 0, with a peak of 1.

What rank has been recorded for Rust Server SH?

Player hours over seven days place Rust Server SH at #9,475, within the top 43% of ranked servers.

Wipe times

On Rust Server SH, what does the data show for wipe day?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on Rust Server SH?

Rust Server SH's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 26 days 14 hours ago.

Rules and settings

Which rules and settings are recorded for Rust Server SH?

No gather rate is stated in the name of Rust Server SH. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is Rust Server SH played?

Seed 39894 and size 3,000 define the procedural map Rust Server SH generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does Rust Server SH appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Rust Server SH are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Rust Server SH, what is meant by each tag?

The game's server browser reads these tags from Rust Server SH: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is Rust Server SH joined?

Connect with client.connect 185.125.169.102:25283: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://baludog.com.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players Slots: 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded