Fig. 1Players on [EU] Recess Gaming - Build | Creative | SandboxRG-S1596-01 · Sheet 1 of 12
Fig. 2
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S1596-02 · Sheet 2 of 12
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 7% of all ranked servers, top 22% in EU. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S1596-03 · Sheet 3 of 12
Schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak12players, last three wipes
The first 48 hours of its last wipes
Sat 24 OctFri 23 OctThu 22 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 11, 39 hours in.
ScheduleExpected wipesRG-S1596-04 · Sheet 4 of 12
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 04:07 UTC5d ago
11
–
running
1
Fri 23 Oct, 04:07 UTC6d ago
10
–
1 days
0
Thu 22 Oct, 04:07 UTC7d ago
14
–
1 days
0
Wed 21 Oct, 04:07 UTC8d ago
14
–
1 days
0
Tue 20 Oct, 04:07 UTC9d ago
13
–
1 days
1
Mon 19 Oct, 04:07 UTC10d ago
20
–
1 days
1
Sun 18 Oct, 04:07 UTC11d ago
20
–
1 days
1
Sat 17 Oct, 04:07 UTC12d ago
14
–
1 days
1
Fri 16 Oct, 04:07 UTC13d ago
14
–
1 days
1
Thu 15 Oct, 04:07 UTC14d ago
15
–
1 days
0
Wed 14 Oct, 04:08 UTC15d ago
15
–
1 days
0
Tue 13 Oct, 04:07 UTC16d ago
14
–
1 days
1
Mon 12 Oct, 04:07 UTC17d ago
16
–
1 days
5
Sun 11 Oct, 04:07 UTC18d ago
18
–
1 days
4
Sat 10 Oct, 04:07 UTC19d ago
18
–
1 days
1
Fri 9 Oct, 04:07 UTC20d ago
12
–
1 days
0
Thu 8 Oct, 04:08 UTC21d ago
12
–
1 days
3
Wed 7 Oct, 04:07 UTC22d ago
12
–
1 days
0
Tue 6 Oct, 04:07 UTC23d ago
11
–
1 days
0
Mon 5 Oct, 04:07 UTC24d ago
11
–
1 days
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S1596-05 · Sheet 5 of 12
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
Is [EU] Recess Gaming - Build | Creative | Sandbox online, and what uptime has been recorded?
[EU] Recess Gaming - Build | Creative | Sandbox is up at this moment. The uptime it reports puts the last restart at about 5 days 11 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
2.
What does the recorded performance of [EU] Recess Gaming - Build | Creative | Sandbox show?
The last 48 hours give an average of 15 server fps and a floor of 10. Counted at its highest: 12,409 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,891 MB. Players feel low fps and a climbing entity count as lag.
3.
What location is recorded for [EU] Recess Gaming - Build | Creative | Sandbox?
The EU tag is how [EU] Recess Gaming - Build | Creative | Sandbox lists itself in Europe. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 185.125.169.241:28019.
4.
On which Rust version is [EU] Recess Gaming - Build | Creative | Sandbox running?
On Linux, [EU] Recess Gaming - Build | Creative | Sandbox runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Player data
5.
How many players are plotted on [EU] Recess Gaming - Build | Creative | Sandbox?
Current player count on [EU] Recess Gaming - Build | Creative | Sandbox: 5, of 50 slots. The seven-day mean is 4 players; the peak over the same period is 18. Averaged over the last 48 hours, the player count is highest at 19:00 UTC: 16 players.
6.
What rank has been recorded for [EU] Recess Gaming - Build | Creative | Sandbox?
[EU] Recess Gaming - Build | Creative | Sandbox also measures #630 in Europe on the same seven-day player-hour count, at #1,596 globally and in the top 7% of ranked servers.
Wipe data
7.
What is recorded on [EU] Recess Gaming - Build | Creative | Sandbox on wipe day?
An average of 12 players was recorded at the busiest point of its recent wipes. At 39 hours after the latest wipe the crowd was at its peak.
8.
Which times and days are wipes plotted at on [EU] Recess Gaming - Build | Creative | Sandbox?
[EU] Recess Gaming - Build | Creative | Sandbox wipes at times that follow no pattern, so no next wipe can be predicted. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 5 days 12 hours ago.
Settings
9.
Which rules and settings are recorded for [EU] Recess Gaming - Build | Creative | Sandbox?
Gather rate for [EU] Recess Gaming - Build | Creative | Sandbox: not stated in the name. Eight players per group: the default for the game. build & creative, sandbox building, no gathering, is the game mode. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.
10.
What is the map for [EU] Recess Gaming - Build | Creative | Sandbox?
Size 5,000 with seed 1337: that is the procedural map [EU] Recess Gaming - Build | Creative | Sandbox runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.
Lists and filters
11.
On Rust Graphs, which lists and filters contain [EU] Recess Gaming - Build | Creative | Sandbox?
The Rust Graphs lists that carry [EU] Recess Gaming - Build | Creative | Sandbox are: Europe servers, plotted, Modded Rust servers, Rust build servers, plotted live and Rust creative servers. These filters on the server list return it: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
12.
Which meaning is attached to each tag on [EU] Recess Gaming - Build | Creative | Sandbox?
Tags published by [EU] Recess Gaming - Build | Creative | Sandbox, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^c (Creative): Build what you like: no gathering, sandbox style; ^k (Build server): Here you can design and practise bases; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here; EU (Europe): In the server browser it appears under Europe. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
The same operator most likely runs [EU] Recess Gaming - Build | Creative | Sandbox and 1 other server we track, since all publish a recess.no hostname.
How to join
14.
How is [EU] Recess Gaming - Build | Creative | Sandbox joined?
Enter client.connect 185.125.169.241:28019 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://recess.no/ is its website.
NotesAnswered from the figuresRG-S1596-11 · Sheet 11 of 12
Key
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^c,^k,EU,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in standard Rust style.
mp50
Max playersSlots: 50.
ts8
Group limitThe team limit is 8, which is the game default.
v2635
ProtocolJoin only if your game is on protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeRegion code not set.
Gameplay
^c
CreativeBuild what you like: no gathering, sandbox style.
^k
Build serverHere you can design and practise bases.
Mods and access
^z
ModdedThe game is changed by plugins or settings; the listing is Modded.
^y
CarbonCarbon is the plugin framework here.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.