StatusLive Servers online11,652 Players47,233 Populated3,140 Wiped · 3 h109 Interval5 min Date29 OCT 2026

DWG RG-S12988Server sheetchecked 10d ago

Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)

Offline 185.135.81.17:35000 checked 10d ago

2x weekly wipes moddedoxide
Connect
Players now 1/ 100 1% full
7-day average0peak –
Rank#12,988top 59%
Last wipe20d agoweekly schedule
Next wipe15hFri 30 Oct, 00:59 UTC
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct7 Oct12 Oct16 Oct21 Oct25 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 00:59 UTC, in 15h. Its weekly schedule tag · low confidence

usual gap5.9 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. 15hFri 30 Oct, 00:59 UTC
  2. 7d 9hThu 5 Nov, 19:00 UTCFW
  3. 7d 15hFri 6 Nov, 00:59 UTC
  4. 14d 15hFri 13 Nov, 00:59 UTC
  5. 21d 15hFri 20 Nov, 00:59 UTC
  6. 28d 15hFri 27 Nov, 00:59 UTC
  7. 35d 9hThu 3 Dec, 19:00 UTCFW
  8. 35d 15hFri 4 Dec, 00:59 UTC

The first 48 hours of its last wipes

Fri 9 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 00:59 UTC20d ago 2 – running 0
Sat 3 Oct, 02:50 UTC26d ago 1 halved by day 2 5.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is Hazma Rust #1 - Modded 2x (Solo/Duo/Trio), and is it online now?

The current state of Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) is offline, with the last sighting 10 days 12 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 3 October 2026 is when Rust Graphs first saw it.

In which location is Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) hosted?

A region is not published by Hazma Rust #1 - Modded 2x (Solo/Duo/Trio). Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 185.135.81.17:35000 is its address.

What Rust version is recorded for Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

Rust network protocol 2634 and build 166652 on Windows: that is what Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) is not responding at the latest refresh; the last record of it online is 10 days 12 hours ago.

What rank has been recorded for Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

Player hours over seven days place Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) at #12,988, within the top 59% of ranked servers.

Wipe data

On Hazma Rust #1 - Modded 2x (Solo/Duo/Trio), what does the data show for wipe day?

The recent wipes averaged a busiest count of 2 players. 10 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 2.

Which times and days are wipes plotted at on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

Its tag is followed for the prediction: too few of Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)'s wipes are on record to confirm the schedule. Friday 30 October at 00:59 UTC is the date its next wipe is due. The current world has been in use since 20 days 8 hours ago. Its tags give a wipe schedule of one wipe a week.

Rules and settings

Which rules and settings are recorded for Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) takes its gather rate from its name: 2x. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

Which map has Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) loaded?

Size 4,000 with seed 621411223: that is the procedural map Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.

Tags

On Rust Graphs, which lists and filters contain Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

On Rust Graphs, Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) is placed in these lists: Servers with a 2x gather rate and Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.

Which meaning is attached to each tag on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

Tags published by Hazma Rust #1 - Modded 2x (Solo/Duo/Trio), and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^w (Weekly): The wipe cycle is one week; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

In Rust, press F1 and type client.connect 185.135.81.17:35000 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^w,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players Slots: 100.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly The wipe cycle is one week.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded