StatusLive Servers online11,679 Players49,738 Populated3,164 Wiped · 3 h118 Interval5 min Date29 OCT 2026

DWG RG-S0018Server sheetchecked 8m ago

Magic Rust #14 — Modded 2x (No limit) | Pyccкий

Online 80.242.59.71:10000 checked 8m ago

2x weekly wipes moddedoxide
Connect
Players now 203/ 240 85% full
7-day average278peak 590
Rank#18top 0.1%
Last wipe5d agoweekly schedule
Next wipe1d 0hFri 30 Oct, 10:01 UTC
Fig. 1

Players

AveragePeak
020040060080010:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Fig. 1Players on Magic Rust #14 — Modded 2x (No limit) | Pyccкий
Fig. 2

Server performance

02040608010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12040608020 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 0.1% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 10:01 UTC, in 1d 0h. Every Friday at 10:01 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak591players, last three wipes
crowd held0%else halves by day 5

Coming wipes

  1. 1d 0hFri 30 Oct, 10:01 UTC
  2. 7d 9hThu 5 Nov, 19:00 UTCFW
  3. 8d 0hFri 6 Nov, 10:01 UTC
  4. 15d 0hFri 13 Nov, 10:01 UTC
  5. 22d 0hFri 20 Nov, 10:01 UTC
  6. 29d 0hFri 27 Nov, 10:01 UTC
  7. 35d 9hThu 3 Dec, 19:00 UTCFW
  8. 36d 0hFri 4 Dec, 10:01 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
0200400600800+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 590, 3 hours in, with 189 in the queue.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 10:01 UTC5d ago 590+189 queue – running 114
Fri 16 Oct, 10:01 UTC12d ago 592+152 queue halved by day 5 7 days 59
Fri 9 Oct, 10:02 UTC19d ago 591+172 queue halved by day 5 7 days 62
Fri 2 Oct, 10:01 UTC26d ago 591+174 queue halved by day 5 7 days 175
Fri 25 Sep, 10:00 UTC33d ago 591+179 queue halved by day 6 7 days 69
Fri 18 Sep, 10:00 UTC40d ago 593+194 queue halved by day 5 7 days 77

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 314 on average
135 / 1000
02
MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10EU · groups of 300+ · 2x · weekly · 275 on average
250 / 1900
03
РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 218 on average
56 / 100
04
VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 300+ · 2x · weekly · 130 on average
28 / 100
05
MAIN | x2 | FULL WIPE 22.10 | UA | EU | ПАЛЯНИЦЯ | 2xEU · groups of 18+ · 2x · weekly · 125 on average
8 / 200
06
MONDAY x2 | GGRust #2 | Для новичков 2xEU · groups of 300+ · 2x · weekly · 122 on average
100 / 150
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Magic Rust #14 — Modded 2x (No limit) | Pyccкий online, and what uptime has been recorded?

Right now, Magic Rust #14 — Modded 2x (No limit) | Pyccкий is recorded as online. The uptime it reports puts the last restart at about 2 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is Magic Rust #14 — Modded 2x (No limit) | Pyccкий stable in the figures recorded?

Average server fps over the last 48 hours is 47; the lowest was 21. Counted at its highest: 432,146 entities, buildings, deployables and the rest of the world included. Memory use peaked at 14,594 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for Magic Rust #14 — Modded 2x (No limit) | Pyccкий?

No region tag is published by Magic Rust #14 — Modded 2x (No limit) | Pyccкий, but its name points to Europe. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 80.242.59.71:10000 is its address.

What Rust version is recorded for Magic Rust #14 — Modded 2x (No limit) | Pyccкий?

On Windows, Magic Rust #14 — Modded 2x (No limit) | Pyccкий runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on Magic Rust #14 — Modded 2x (No limit) | Pyccкий?

Current player count on Magic Rust #14 — Modded 2x (No limit) | Pyccкий: 203, of 240 slots. The seven-day mean is 278 players; the peak over the same period is 590. Averaged over the last 48 hours, the player count is highest at 13:00 UTC: 422 players.

In the rankings, which position does Magic Rust #14 — Modded 2x (No limit) | Pyccкий hold?

Over the last seven days, Magic Rust #14 — Modded 2x (No limit) | Pyccкий records #18 for player hours: the top 0.1% of all ranked servers.

Schedules

On Magic Rust #14 — Modded 2x (No limit) | Pyccкий, what does the data show for wipe day?

An average of 591 players was recorded at the busiest point of its recent wipes. 3 hours after the latest wipe the crowd peaked, with 189 further players waiting in the queue. Half that peak was held until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 5.

On Magic Rust #14 — Modded 2x (No limit) | Pyccкий, when do wipes occur?

every Friday at 10:01 UTC is how Magic Rust #14 — Modded 2x (No limit) | Pyccкий wipes. Friday 30 October at 10:01 UTC is the date its next wipe is due. The current world has been in use since 5 days 23 hours ago. A wipe every week is the schedule its tags set out.

Settings

Which rules and settings are recorded for Magic Rust #14 — Modded 2x (No limit) | Pyccкий?

Magic Rust #14 — Modded 2x (No limit) | Pyccкий takes its gather rate from its name: 2x. The group limit is 300 players. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

On which map is Magic Rust #14 — Modded 2x (No limit) | Pyccкий played?

Size 4,000 with seed 1112022: that is the procedural map Magic Rust #14 — Modded 2x (No limit) | Pyccкий runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: ДЛЯ CЛAБЫX ПK.

Lists and filters

Where does Magic Rust #14 — Modded 2x (No limit) | Pyccкий appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Magic Rust #14 — Modded 2x (No limit) | Pyccкий: Servers with a 2x gather rate, Europe servers, plotted and Modded Rust servers. These filters on the server list return it: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Players now: At least 200; Average players: 200+ on average.

Which meaning is attached to each tag on Magic Rust #14 — Modded 2x (No limit) | Pyccкий?

The game's server browser reads these tags from Magic Rust #14 — Modded 2x (No limit) | Pyccкий: gmrust (Game mode): Standard survival, as Rust plays; mp240 (Max players): 240 player slots; ts300 (Group limit): Teams hold no more than 300; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^w (Weekly): Every week it wipes; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; jp10 (Custom tag): The owner or a plugin set this tag; it is not standard Rust. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Who is the operator of Magic Rust #14 — Modded 2x (No limit) | Pyccкий?

Magic Rust #14 — Modded 2x (No limit) | Pyccкий publishes a magicrust.gg hostname. 35 other servers we track publish one too, so the same operator most likely runs them.

How to join

What is the way to connect to Magic Rust #14 — Modded 2x (No limit) | Pyccкий?

Connect with client.connect 80.242.59.71:10000: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://magicrust.gg/serv14 is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp240,ptrak,jp10,$r?,v2635,^w,gmrust,cs168909,ts300,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp240
Max players 240 player slots.
ts300
Group limit Teams hold no more than 300.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^w
Weekly Every week it wipes.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Other

jp10
Custom tag The owner or a plugin set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded