StatusLive Servers online11,873 Players96,161 Populated3,898 Wiped · 3 h387 Interval5 min Date29 OCT 2026

DWG RG-S0054Server sheetchecked 12m ago

Magic Rust #15 — Modded 2x (No limit) | Pyccкий

Online 185.207.214.27:20000 checked 12m ago

2x weekly wipes moddedoxide
Connect
Players now 316/ 360 88% full
7-day average198peak 589
Rank#54top 0.2%
Last wipe3d agoweekly schedule
Next wipe3d 17hMon 2 Nov, 10:05 UTC
Fig. 1

Players

AveragePeak
020040060080017:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Fig. 1Players on Magic Rust #15 — Modded 2x (No limit) | Pyccкий
Fig. 2

Server performance

02040608017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
110020030040020 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 0.2% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Monday 2 November, 10:05 UTC, in 3d 17h. Every Monday at 10:05 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak468players, last three wipes
crowd held20%else halves by day 4

Coming wipes

  1. 3d 17hMon 2 Nov, 10:05 UTC
  2. 7d 2hThu 5 Nov, 19:00 UTCFW
  3. 10d 17hMon 9 Nov, 10:05 UTC
  4. 17d 17hMon 16 Nov, 10:05 UTC
  5. 24d 17hMon 23 Nov, 10:05 UTC
  6. 31d 17hMon 30 Nov, 10:05 UTC
  7. 35d 2hThu 3 Dec, 19:00 UTCFW
  8. 38d 17hMon 7 Dec, 10:05 UTC

The first 48 hours of its last wipes

Mon 26 OctMon 19 OctMon 12 Oct
0200400600800+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 589, 2 hours in, with 129 in the queue.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 10:05 UTC3d ago 589+129 queue – running 49
Mon 19 Oct, 10:01 UTC10d ago 387+67 queue halved by day 5 7 days 22
Mon 12 Oct, 10:02 UTC17d ago 429+68 queue halved by day 4 7 days 14
Mon 5 Oct, 10:02 UTC24d ago 428+69 queue halved by day 4 7 days 304
Mon 28 Sep, 10:01 UTC31d ago 407+66 queue held half 7 days 17
Mon 21 Sep, 10:01 UTC38d ago 492+70 queue halved by day 4 7 days 16
Mon 14 Sep, 10:01 UTC45d ago 455+68 queue halved by day 5 7 days 10

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 317 on average
157 / 1000
02
MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10EU · groups of 300+ · 2x · weekly · 282 on average
266 / 1900
03
РОССИЯ / КЛАССИКА X2 / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 218 on average
57 / 100
04
VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 300+ · 2x · weekly · 130 on average
29 / 100
05
MONDAY x2 | GGRust #2 | Для новичков 2xEU · groups of 300+ · 2x · weekly · 125 on average
163 / 200
06
Blood Rust - Black [nolimit, x2]EU · groups of 100+ · 2x · weekly · 121 on average
35 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Magic Rust #15 — Modded 2x (No limit) | Pyccкий, and is it online now?

Magic Rust #15 — Modded 2x (No limit) | Pyccкий is up at this moment. The uptime it reports puts the last restart at about 8 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

How does Magic Rust #15 — Modded 2x (No limit) | Pyccкий perform, as measured?

44 server fps on average over the last 48 hours, and never under 24. Counted at its highest: 463,800 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 14,835 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for Magic Rust #15 — Modded 2x (No limit) | Pyccкий?

Its name points to Europe, though Magic Rust #15 — Modded 2x (No limit) | Pyccкий publishes no region tag. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 185.207.214.27:20000.

What Rust version is recorded for Magic Rust #15 — Modded 2x (No limit) | Pyccкий?

On Windows, Magic Rust #15 — Modded 2x (No limit) | Pyccкий runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on Magic Rust #15 — Modded 2x (No limit) | Pyccкий?

At the last refresh, Magic Rust #15 — Modded 2x (No limit) | Pyccкий recorded 316 players across 360 slots. Averaged across seven days, the player count is 198, with a peak of 589. Averaged over the last 48 hours, the player count is highest at 17:00 UTC: 554 players.

Against other Rust servers, where is Magic Rust #15 — Modded 2x (No limit) | Pyccкий placed?

Player hours over seven days place Magic Rust #15 — Modded 2x (No limit) | Pyccкий at #54, within the top 0.2% of ranked servers.

Wipe data

What happens on Magic Rust #15 — Modded 2x (No limit) | Pyccкий on the day of a wipe?

An average of 468 players was recorded at the busiest point of its recent wipes. 2 hours after the latest wipe the crowd peaked, with 129 further players waiting in the queue. Up to the next wipe, the crowd in 20% of its recent wipes stayed above half that peak. By day 4 the crowd had fallen below half on the wipes where it did not hold.

On Magic Rust #15 — Modded 2x (No limit) | Pyccкий, when do wipes occur?

every Monday at 10:05 UTC is how Magic Rust #15 — Modded 2x (No limit) | Pyccкий wipes. It is due to wipe next on Monday 2 November at 10:05 UTC. 3 days 6 hours ago the current world was made. Its tags give a wipe schedule of one wipe a week.

Map and rules

What settings and rules apply on Magic Rust #15 — Modded 2x (No limit) | Pyccкий?

2x gather is stated in the name of Magic Rust #15 — Modded 2x (No limit) | Pyccкий. The group limit is 300 players. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for Magic Rust #15 — Modded 2x (No limit) | Pyccкий?

Magic Rust #15 — Modded 2x (No limit) | Pyccкий runs a procedural map of size 4,000 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: ДЛЯ CЛAБЫX ПK.

Lists and filters

Where does Magic Rust #15 — Modded 2x (No limit) | Pyccкий appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Magic Rust #15 — Modded 2x (No limit) | Pyccкий: Servers with a 2x gather rate, Europe servers, plotted and Modded Rust servers. It is returned by these filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Players now: At least 200; Average players: 100+ on average.

On Magic Rust #15 — Modded 2x (No limit) | Pyccкий, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp360 (Max players): 360 player slots; ts300 (Group limit): Team size is capped at 300; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^w (Weekly): The wipe cycle is one week; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; jp2 (Custom tag): Set by the owner or a plugin, not by standard Rust are the tags Magic Rust #15 — Modded 2x (No limit) | Pyccкий publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Who is the operator of Magic Rust #15 — Modded 2x (No limit) | Pyccкий?

Magic Rust #15 — Modded 2x (No limit) | Pyccкий publishes a magicrust.gg hostname. 35 other servers we track publish one too, so the same operator most likely runs them.

Connect

How is Magic Rust #15 — Modded 2x (No limit) | Pyccкий joined?

Enter client.connect 185.207.214.27:20000 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp360,ptrak,jp2,$r?,v2635,^w,gmrust,cs168909,ts300,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp360
Max players 360 player slots.
ts300
Group limit Team size is capped at 300.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^w
Weekly The wipe cycle is one week.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Other

jp2
Custom tag Set by the owner or a plugin, not by standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded