StatusLive Servers online11,894 Players101,584 Populated3,939 Wiped · 3 h404 Interval5 min Date29 OCT 2026

DWG RG-S0168Server sheetchecked 9m ago

Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий

Online 185.207.214.25:20000 checked 9m ago

2x trio weekly wipes moddedoxide
Connect
Players now 207/ 240 86% full
7-day average102peak 374
Rank#168top 0.8%
Last wipe3d agoweekly schedule
Next wipe3d 16hMon 2 Nov, 10:03 UTC
Fig. 1

Players

AveragePeak
010020030040018:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Fig. 1Players on Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий
Fig. 2

Server performance

02040608018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 0.8% of all ranked servers, and #18 of the trio servers (top 3%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Monday 2 November, 10:03 UTC, in 3d 16h. Every Monday at 10:03 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak282players, last three wipes
crowd held20%else halves by day 3.5

Coming wipes

  1. 3d 16hMon 2 Nov, 10:03 UTC
  2. 7d 1hThu 5 Nov, 19:00 UTCFW
  3. 10d 16hMon 9 Nov, 10:03 UTC
  4. 17d 16hMon 16 Nov, 10:03 UTC
  5. 24d 16hMon 23 Nov, 10:03 UTC
  6. 31d 16hMon 30 Nov, 10:03 UTC
  7. 35d 1hThu 3 Dec, 19:00 UTCFW
  8. 38d 16hMon 7 Dec, 10:03 UTC

The first 48 hours of its last wipes

Mon 26 OctMon 19 OctMon 12 Oct
0100200300400+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 374, 3 hours in, with 70 in the queue.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 10:03 UTC3d ago 374+70 queue – running 15
Mon 19 Oct, 10:01 UTC10d ago 236+56 queue halved by day 4 7 days 8
Mon 12 Oct, 10:03 UTC17d ago 236+62 queue halved by day 3 7 days 8
Mon 5 Oct, 10:02 UTC24d ago 239+60 queue halved by day 3 7 days 122
Mon 28 Sep, 10:01 UTC31d ago 237+55 queue held half 7 days 6
Mon 21 Sep, 10:01 UTC38d ago 237+67 queue halved by day 4 7 days 12
Mon 14 Sep, 10:01 UTC45d ago 257+63 queue halved by day 4 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
MIRAGE RUST | SATURDAY SOLO/DUO/TRIO 2x | Wipe 24.10EU · trio · 2x · weekly · 257 on average
26 / 500
02
WARBANDITS.GG EU 2X |Solo/Duo/Trio|X2 JUST FULLWIPEDEU · trio · 2x · weekly · 225 on average
840 / 850
03
MIRAGE RUST | MONDAY SOLO/DUO/TRIO 2x | Wipe 26.10EU · trio · 2x · weekly · 137 on average
110 / 350
04
EU Limitless 2x Solo/Duo/Trio | No BP Wipes | Team BPs |x2EU · trio · 2x · weekly · 65 on average
26 / 200
05
[EU] Stevious 2x | Solo/Duo/Trio | 29/10EU · trio · 2x · weekly · 65 on average
383 / 390
06
Blood Rust - Yellow [trio, x2]EU · trio · 2x · weekly · 58 on average
12 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий online, and what uptime has been recorded?

Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий is up at this moment. Counted from its reported uptime, the last restart was about 10 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.

How does Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий perform, as measured?

The last 48 hours give an average of 48 server fps and a floor of 44. Counted at its highest: 352,733 entities, buildings, deployables and the rest of the world included. Memory use peaked at 9,793 MB. Players feel low fps and a climbing entity count as lag.

In which location is Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий hosted?

No region tag is published by Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий, but its name points to Europe. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 185.207.214.25:20000.

What Rust version is recorded for Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий?

On Windows, Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий?

At the last refresh, Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий recorded 207 players across 240 slots. Averaged across seven days, the player count is 102, with a peak of 374. The 48-hour peak falls at 18:00 UTC, averaging 297 players.

In the rankings, which position does Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий hold?

Over the last seven days, Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий records #168 for player hours: the top 0.8% of all ranked servers. Within the trio group it places #18.

Wipe times

What happens on Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий on the day of a wipe?

An average of 282 players was recorded at the busiest point of its recent wipes. With 70 more waiting in the queue, the crowd on the latest wipe peaked 3 hours after the wipe. Up to the next wipe, the crowd in 20% of its recent wipes stayed above half that peak. By day 3.5 the crowd had fallen below half on the wipes where it did not hold.

Which times and days are wipes plotted at on Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий?

every Monday at 10:03 UTC is how Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий wipes. It is due to wipe next on Monday 2 November at 10:03 UTC. The current world has been in use since 3 days 7 hours ago. The tags state a weekly wipe schedule.

Rules and settings

What settings and rules apply on Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий?

2x gather is stated in the name of Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий. Groups: 3 players maximum (trio). It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

On which map is Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий played?

Size 4,000 with seed 1337: that is the procedural map Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: ДЛЯ CЛAБЫX ПK.

Filters

Where does Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий: Servers with a 2x gather rate, Europe servers, plotted, Modded Rust servers and Trio Rust servers, plotted live. It is returned by these filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Players now: At least 200; Average players: 100+ on average.

Which meaning is attached to each tag on Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий?

Tags published by Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp240 (Max players): Slots: 240; ts3 (Group limit): Team size is capped at 3; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^w (Weekly): A wipe occurs every week; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; jp5 (Custom tag): Set by the owner or a plugin, not by standard Rust. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

By whom is Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий run?

A magicrust.gg hostname is published by Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий, as it is by 35 other servers we track; the same operator most likely runs them.

How to join

What is the way to connect to Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий?

Enter client.connect 185.207.214.25:20000 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://magicrust.gg/serv6.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp240,ptrak,jp5,$r?,v2635,^w,gmrust,cs168909,ts3,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp240
Max players Slots: 240.
ts3
Group limit Team size is capped at 3.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^w
Weekly A wipe occurs every week.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Other

jp5
Custom tag Set by the owner or a plugin, not by standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded