StatusLive Servers online11,615 Players38,895 Populated2,943 Wiped · 3 h85 Interval5 min Date29 OCT 2026

DWG RG-S15460Server sheetchecked 36d ago

Offline Multiplayer Simulation

Offline 185.146.53.122:28015 checked 36d ago

moddedcarbon
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,460top 67%
Last wipe36d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Offline Multiplayer Simulation
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Tue 22 SepMon 21 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 14:52 UTC36d ago 1 – running 0
Mon 21 Sep, 15:45 UTC37d ago 1 – 1 days 1
Sat 19 Sep, 16:24 UTC39d ago 1 – 2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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02
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
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04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Offline Multiplayer Simulation online, and what uptime has been recorded?

Last seen 36 days 11 hours ago; right now Offline Multiplayer Simulation is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 19 September 2026.

What location is recorded for Offline Multiplayer Simulation?

No region is published by Offline Multiplayer Simulation. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 185.146.53.122:28015.

On which Rust version is Offline Multiplayer Simulation running?

Rust network protocol 2633 and build 165217 on Windows: that is what Offline Multiplayer Simulation runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on Offline Multiplayer Simulation?

The latest refresh records Offline Multiplayer Simulation as offline, last seen 36 days 11 hours ago.

What rank has been recorded for Offline Multiplayer Simulation?

Within the top 67% of all ranked servers: Offline Multiplayer Simulation at #15,460 for player hours, seven days recorded.

Wipe data

On Offline Multiplayer Simulation, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on Offline Multiplayer Simulation?

Offline Multiplayer Simulation wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 36 days 16 hours ago.

Settings

Which settings does Offline Multiplayer Simulation run, and what rules?

No gather rate is stated in the name of Offline Multiplayer Simulation. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.

Which map has Offline Multiplayer Simulation loaded?

Offline Multiplayer Simulation runs a procedural map, which the game generates.

Tags

On Rust Graphs, which lists and filters contain Offline Multiplayer Simulation?

These Rust Graphs lists include Offline Multiplayer Simulation: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On Offline Multiplayer Simulation, what is meant by each tag?

The game's server browser reads these tags from Offline Multiplayer Simulation: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to Offline Multiplayer Simulation?

Enter client.connect 185.146.53.122:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol To join, your game must be on protocol 2633.
cs165217
Build Build: 165217.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded