StatusLive Servers online11,686 Players34,855 Populated2,843 Wiped · 3 h96 Interval5 min Date29 OCT 2026

DWG RG-S15837Server sheetchecked 19d ago

TroubleChute

Offline 185.165.242.34:28015 checked 19d ago

moddedcarbon
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,837top 72%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TroubleChute
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is TroubleChute online, and what uptime has been recorded?

TroubleChute is offline at this moment; 19 days 23 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 9 October 2026.

In which location is TroubleChute hosted?

No region is published by TroubleChute. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 185.165.242.34:28015 is its address.

What Rust version is recorded for TroubleChute?

The platform is Windows and the version is Rust network protocol 2634 and build 166652 on TroubleChute. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on TroubleChute?

TroubleChute is not responding at the latest refresh; the last record of it online is 19 days 23 hours ago.

Against other Rust servers, where is TroubleChute placed?

Within the top 72% of all ranked servers: TroubleChute at #15,837 for player hours, seven days recorded.

Schedules

Which times and days are wipes plotted at on TroubleChute?

Too few wipes are on record for TroubleChute to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 25 days 13 hours ago.

Rules and settings

Which settings does TroubleChute run, and what rules?

Gather rate for TroubleChute: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.

On which map is TroubleChute played?

TroubleChute runs a procedural map, which the game generates.

Lists and filters

On Rust Graphs, which lists and filters contain TroubleChute?

The Rust Graphs lists that carry TroubleChute are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On TroubleChute, what is meant by each tag?

The game's server browser reads these tags from TroubleChute: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs166652 (Build): Build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to TroubleChute?

Enter client.connect 185.165.242.34:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players Slots: 10.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to join.
cs166652
Build Build: 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded