StatusLive Servers online11,894 Players99,159 Populated3,939 Wiped · 3 h396 Interval5 min Date29 OCT 2026

DWG RG-S15405Server sheetchecked 40d ago

MAR Rust Test Baseline

Offline 185.175.93.132:28115 checked 40d ago

moddedcarbon
Connect
Players now 0/ 4 0% full
7-day average0peak –
Rank#15,405no region published
Last wipe43d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on MAR Rust Test Baseline
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

How reliable is MAR Rust Test Baseline, and is it online now?

The current state of MAR Rust Test Baseline is offline, with the last sighting 40 days 1 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 16 September 2026.

In which location is MAR Rust Test Baseline hosted?

There is no region published by MAR Rust Test Baseline. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 185.175.93.132:28115.

What Rust version is recorded for MAR Rust Test Baseline?

The platform is Windows and the version is Rust network protocol 2633 and build 163794 on MAR Rust Test Baseline. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on MAR Rust Test Baseline?

No response from MAR Rust Test Baseline; the server was last seen 40 days 1 hours ago.

What rank has been recorded for MAR Rust Test Baseline?

Within the top – of all ranked servers: MAR Rust Test Baseline at #15,405 for player hours, seven days recorded.

Wipe data

What wipe schedule has been recorded for MAR Rust Test Baseline?

Too few wipes are on record for MAR Rust Test Baseline to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 43 days 1 hours ago.

Rules and settings

What settings and rules apply on MAR Rust Test Baseline?

Gather rate for MAR Rust Test Baseline: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

What is the map for MAR Rust Test Baseline?

MAR Rust Test Baseline runs a procedural map, which the game generates.

Tags

On Rust Graphs, which lists and filters contain MAR Rust Test Baseline?

These Rust Graphs lists include MAR Rust Test Baseline: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On MAR Rust Test Baseline, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Join only if your game is on protocol 2633; cs163794 (Build): Build: 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon are the tags MAR Rust Test Baseline publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to MAR Rust Test Baseline?

Connect with client.connect 185.175.93.132:28115: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp4,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp4
Max players Slots: 4.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Join only if your game is on protocol 2633.
cs163794
Build Build: 163794.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded