StatusLive Servers online11,624 Players39,956 Populated2,839 Wiped · 3 h126 Interval5 min Date30 OCT 2026

DWG RG-S16232Server sheetchecked 34d ago

MAR Rust Test Baseline

Offline 185.175.93.189:28115 checked 34d ago

moddedcarbon
Connect
Players now 0/ 4 0% full
7-day average0peak –
Rank#16,232top 71%
Last wipe43d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on MAR Rust Test Baseline
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep27 Sep29 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for MAR Rust Test Baseline, and is it up?

MAR Rust Test Baseline is offline at this moment; 34 days 21 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 24 September 2026.

In which location is MAR Rust Test Baseline hosted?

No region is published by MAR Rust Test Baseline. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 185.175.93.189:28115.

What Rust version is recorded for MAR Rust Test Baseline?

Rust network protocol 2633 and build 163794 on Windows: that is what MAR Rust Test Baseline runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on MAR Rust Test Baseline?

MAR Rust Test Baseline is not responding at the latest refresh; the last record of it online is 34 days 21 hours ago.

In the rankings, which position does MAR Rust Test Baseline hold?

Player hours over seven days place MAR Rust Test Baseline at #16,232, within the top 71% of ranked servers.

Wipe data

Which times and days are wipes plotted at on MAR Rust Test Baseline?

Too few wipes are on record for MAR Rust Test Baseline to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 43 days 13 hours ago.

Settings

What settings and rules apply on MAR Rust Test Baseline?

The name of MAR Rust Test Baseline records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

What is the map for MAR Rust Test Baseline?

A procedural map, generated by the game, is what MAR Rust Test Baseline runs.

Filters

On Rust Graphs, which lists and filters contain MAR Rust Test Baseline?

The Rust Graphs lists that carry MAR Rust Test Baseline are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on MAR Rust Test Baseline?

Tags published by MAR Rust Test Baseline, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Join only if your game is on protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to MAR Rust Test Baseline?

Connect with client.connect 185.175.93.189:28115: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp4,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp4
Max players Slots: 4.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Join only if your game is on protocol 2633.
cs163794
Build The game build is 163794.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded