StatusLive Servers online11,884 Players96,402 Populated4,092 Wiped · 3 h165 Interval5 min Date27 OCT 2026

DWG RG-S1742Server sheetchecked 10m ago

CZ/SK PVE!! No raid_No kill :-) RUSTUJ

Online 185.180.2.22:28188 checked 10m ago

moddedoxidepve
Connect
Players now 8/ 30 27% full
7-day average3peak 14
Rank#1,742top 8%
Last wipe26d agono schedule published
Next wipe9d 1hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
02.557.51018:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Fig. 1Players on CZ/SK PVE!! No raid_No kill :-) RUSTUJ
Fig. 2

Server performance

025507510018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 9d 1h. The force wipe · high confidence

wipe-day peak30players, last three wipes

Coming wipes

  1. 9d 1hThu 5 Nov, 19:00 UTCFW
  2. 37d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 30, 25 hours in, with 4 in the queue.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:47 UTC FW26d ago 30+4 queue – running 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is CZ/SK PVE!! No raid_No kill :-) RUSTUJ online, and what uptime has been recorded?

At this moment CZ/SK PVE!! No raid_No kill :-) RUSTUJ is online. Counted from its reported uptime, the last restart was about 12 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 13 September 2026.

Is CZ/SK PVE!! No raid_No kill :-) RUSTUJ stable in the figures recorded?

69 server fps on average over the last 48 hours, and never under 20. Counted at its highest: 164,201 entities, buildings, deployables and the rest of the world included. 5,633 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for CZ/SK PVE!! No raid_No kill :-) RUSTUJ?

There is no region published by CZ/SK PVE!! No raid_No kill :-) RUSTUJ. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 185.180.2.22:28188.

What Rust version is recorded for CZ/SK PVE!! No raid_No kill :-) RUSTUJ?

On Linux, CZ/SK PVE!! No raid_No kill :-) RUSTUJ runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for CZ/SK PVE!! No raid_No kill :-) RUSTUJ?

At the last refresh, CZ/SK PVE!! No raid_No kill :-) RUSTUJ recorded 8 players across 30 slots. Averaged across seven days, the player count is 3, with a peak of 14. Over the last 48 hours the busiest hour was 19:00 UTC, at an average of 9 players.

Against other Rust servers, where is CZ/SK PVE!! No raid_No kill :-) RUSTUJ placed?

Player hours over seven days place CZ/SK PVE!! No raid_No kill :-) RUSTUJ at #1,742, within the top 8% of ranked servers.

Schedules

What is recorded on CZ/SK PVE!! No raid_No kill :-) RUSTUJ on wipe day?

An average of 30 players was recorded at the busiest point of its recent wipes. 25 hours after the latest wipe the crowd peaked, with 4 further players waiting in the queue.

Which times and days are wipes plotted at on CZ/SK PVE!! No raid_No kill :-) RUSTUJ?

At CZ/SK PVE!! No raid_No kill :-) RUSTUJ the only wipe is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 26 days ago.

Settings

Which settings does CZ/SK PVE!! No raid_No kill :-) RUSTUJ run, and what rules?

No gather rate is stated in the name of CZ/SK PVE!! No raid_No kill :-) RUSTUJ. The group limit is 8 players, the game's default. build & creative, sandbox building, no gathering, is the game mode. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

On which map is CZ/SK PVE!! No raid_No kill :-) RUSTUJ played?

CZ/SK PVE!! No raid_No kill :-) RUSTUJ runs a procedural map of size 5,000 with seed 589912370, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain CZ/SK PVE!! No raid_No kill :-) RUSTUJ?

On Rust Graphs, CZ/SK PVE!! No raid_No kill :-) RUSTUJ is placed in these lists: Modded Rust servers, Rust build servers, plotted live and PvE Rust servers, plotted. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

On CZ/SK PVE!! No raid_No kill :-) RUSTUJ, what is meant by each tag?

Tags published by CZ/SK PVE!! No raid_No kill :-) RUSTUJ, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp30 (Max players): 30 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^k (Build server): Base design and practice; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is CZ/SK PVE!! No raid_No kill :-) RUSTUJ joined?

In Rust, press F1 and type client.connect 185.180.2.22:28188 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^k,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp30
Max players 30 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Gameplay

^k
Build server Base design and practice.
^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded