CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea
DWG No.
RG-S0838
Scale
1:1
Date
29 OCT 2026
Sheets
11
Photo ref.the owner's banner
APlayers now7/ 5014%14% full
B7-day average12peak 47
CRank#838top 4% · #374 in EU
DLast wipe1d agoweekly schedule
ENext wipe16hFri 30 Oct, 08:06 UTC
Fig. 1
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Fig. 1Players on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP -...RG-S0838-01 · Sheet 1 of 11
Fig. 2
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S0838-02 · Sheet 2 of 11
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 4% of all ranked servers, top 13% in EU, and #69 of the duo servers (top 16%). Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S0838-03 · Sheet 3 of 11
Schedule
Wipe schedule
a steady gap
Next wipe Friday 30 October, 08:06 UTC, in 16h.
Every 47 hours · medium confidence
usual gap2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak40players, last three wipes
crowd held50%else halves by day 1
Coming wipes
16hFri 30 Oct, 08:06 UTC
2d 15hSun 1 Nov, 07:14 UTC
4d 14hTue 3 Nov, 06:21 UTC
7d 3hThu 5 Nov, 19:00 UTCFW
8d 13hSat 7 Nov, 04:36 UTC
10d 12hMon 9 Nov, 03:44 UTC
12d 11hWed 11 Nov, 02:51 UTC
14d 10hFri 13 Nov, 01:59 UTC
The first 48 hours of its last wipes
Mon 26 OctSat 24 OctThu 22 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 33, 1 hours in.
ScheduleExpected wipesRG-S0838-04 · Sheet 4 of 11
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 08:59 UTC1d ago
–
–
running
6
Mon 26 Oct, 10:09 UTC3d ago
33
–
2 days
9
Sat 24 Oct, 09:03 UTC5d ago
40
halved by day 1
2 days
13
Thu 22 Oct, 09:56 UTC7d ago
47
halved by day 1
2 days
9
Tue 20 Oct, 08:57 UTC9d ago
32
held half
2 days
5
Sun 18 Oct, 08:57 UTC11d ago
38
held half
2 days
8
Fri 16 Oct, 08:58 UTC13d ago
38
held half
2 days
11
Wed 14 Oct, 08:59 UTC15d ago
35
halved by day 1
2 days
5
Mon 12 Oct, 08:58 UTC17d ago
21
held half
2 days
7
Sat 10 Oct, 08:57 UTC19d ago
34+1 queue
held half
2 days
10
Thu 8 Oct, 08:57 UTC21d ago
35+2 queue
held half
2 days
8
Tue 6 Oct, 08:56 UTC23d ago
28
halved by day 1
2 days
5
Sun 4 Oct, 08:57 UTC25d ago
39+3 queue
held half
2 days
13
Fri 2 Oct, 08:56 UTC27d ago
16
held half
2 days
5
Wed 30 Sep, 08:56 UTC29d ago
29
held half
2 days
3
Mon 28 Sep, 08:58 UTC31d ago
33+1 queue
halved by day 1
2 days
10
Sat 26 Sep, 08:58 UTC33d ago
42+1 queue
halved by day 1
2 days
26
Thu 24 Sep, 08:58 UTC35d ago
37+2 queue
halved by day 1
2 days
9
Tue 22 Sep, 08:58 UTC37d ago
35+2 queue
halved by day 1
2 days
6
Sun 20 Sep, 08:56 UTC39d ago
45+2 queue
halved by day 1
2 days
6
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S0838-05 · Sheet 5 of 11
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
Is CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea online, and what uptime has been recorded?
CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea is up at this moment. About 13 hours ago is when it last restarted, measured from the uptime it reports. 166 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.
2.
Is CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea stable in the figures recorded?
Average server fps over the last 48 hours is 475; the lowest was 339. Counted at its highest: 10,132 entities, buildings, deployables and the rest of the world included. 1,633 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
3.
In which location is CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea hosted?
In Europe CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea lists itself, tagged EU. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 185.189.255.110:35300.
4.
What Rust version is recorded for CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
Rust network protocol 2635 and build 168909 on Windows: that is what CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea runs. To join, your game must be on the same protocol; Steam handles the update.
Player data
5.
What player count is recorded on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
At the last refresh, CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea recorded 7 players across 50 slots. Averaged across seven days, the player count is 12, with a peak of 47. Averaged over the last 48 hours, the player count is highest at 14:00 UTC: 34 players.
6.
What rank has been recorded for CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
Across seven days, player hours give CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea #838 globally and #374 in Europe, a top 4% position among ranked servers. #69 against other duo servers.
Wipe times
7.
On CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea, what does the data show for wipe day?
The recent wipes averaged a busiest count of 40 players. At 1 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 50% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.
8.
What wipe schedule has been recorded for CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
About every 2 days is how often CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea has wiped lately. Friday 30 October at 08:06 UTC is the date its next wipe is due. 30 hours ago the current world was made. Its tags give a wipe schedule of one wipe a week.
Settings
9.
Which settings does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea run, and what rules?
The name records 2x gather for CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea. 2 players per group at most (duo). It runs the battlefield game mode, fast PvP with kits and high rates. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Its own label is vanilla, meaning rates, kits and rules are unchanged from Facepunch's release. VAC is on: that is Valve's anti-cheat.
10.
What is the map for CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
Seed 495277566 and size 1,000 define the procedural map CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: CHOYKA MAPS.
Tags
11.
On Rust Graphs, which lists and filters contain CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
These Rust Graphs lists include CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea: Servers with a 2x gather rate, Duo Rust servers, Europe servers, plotted, Modded Rust servers and Rust battlefield servers. These filters on the server list return it: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 2x; Average players: 10+ on average.
12.
On CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea, what is meant by each tag?
The game's server browser reads these tags from CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts2 (Group limit): The team limit is 2; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^w (Weekly): The wipe cycle is one week; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^i (Battlefield): Kits and high rates drive fast PvP; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EU (Europe): The server browser lists it under Europe. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
13.
By what method do you join CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
Enter client.connect 185.189.255.110:35300 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://choyka.gamestores.app/#/app/store/ is its website.
NotesAnswered from the figuresRG-S0838-10 · Sheet 10 of 11
Key
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^w,^v,^i,EU,gmrust,cs168909,ts2,^o^z
Game
gmrust
Game modeSurvival in standard Rust style.
mp50
Max playersSlots: 50.
ts2
Group limitThe team limit is 2.
v2635
ProtocolJoin only if your game is on protocol 2635.
cs168909
Build168909 is the game build.
ptrak
NetworkingStandard network layer: RakNet.
$r?
Region codeNo region code is recorded.
Wipe schedule
^w
WeeklyThe wipe cycle is one week.
Difficulty
^v
VanillaRates, kits and rules are unchanged from Facepunch's release.
Gameplay
^i
BattlefieldKits and high rates drive fast PvP.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; the listing is Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.