Fig. 1Players on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP -...RG-S0940-01 · Sheet 1 of 11
Fig. 2
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S0940-02 · Sheet 2 of 11
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 4% of all ranked servers, top 14% in EU, and #73 of the duo servers (top 17%). Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S0940-03 · Sheet 3 of 11
Schedule
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h.
The force wipe · high confidence
usual gap2 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak37players, last three wipes
crowd held0%else halves by day 1
Coming wipes
7d 2hThu 5 Nov, 19:00 UTCFW
13d 16hThu 12 Nov, 08:58 UTC
20d 16hThu 19 Nov, 08:58 UTC
27d 16hThu 26 Nov, 08:58 UTC
35d 2hThu 3 Dec, 19:00 UTCFW
41d 16hThu 10 Dec, 08:58 UTC
The first 48 hours of its last wipes
Sun 25 OctFri 23 OctWed 21 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 46, 2 hours in.
ScheduleExpected wipesRG-S0940-04 · Sheet 4 of 11
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 08:58 UTC7h ago
–
–
running
5
Sun 25 Oct, 08:58 UTC4d ago
46
–
–
16
Fri 23 Oct, 08:59 UTC6d ago
34
halved by day 1
2 days
11
Wed 21 Oct, 08:59 UTC8d ago
31
halved by day 1
2 days
12
Mon 19 Oct, 08:59 UTC10d ago
29
halved by day 1
2 days
7
Thu 15 Oct, 08:59 UTC14d ago
33
halved by day 1
4 days
5
Tue 13 Oct, 08:59 UTC16d ago
25
halved by day 1
2 days
6
Sun 11 Oct, 08:59 UTC18d ago
45+5 queue
halved by day 1
2 days
16
Fri 9 Oct, 08:59 UTC20d ago
39+1 queue
halved by day 1
2 days
6
Wed 7 Oct, 08:58 UTC22d ago
35
halved by day 1
2 days
12
Mon 5 Oct, 08:58 UTC24d ago
33+1 queue
halved by day 1
2 days
5
Sat 3 Oct, 08:58 UTC26d ago
38+1 queue
held half
2 days
11
Fri 2 Oct, 00:03 UTC27d ago
38+2 queue
–
1.4 days
2
Thu 1 Oct, 08:58 UTC28d ago
46+2 queue
–
0.6 days
15
Tue 29 Sep, 08:58 UTC30d ago
34
held half
2 days
9
Sun 27 Sep, 09:08 UTC32d ago
49+6 queue
–
2 days
15
Fri 25 Sep, 08:57 UTC34d ago
26+2 queue
held half
2 days
7
Wed 23 Sep, 08:58 UTC36d ago
40
halved by day 1
2 days
12
Mon 21 Sep, 08:58 UTC38d ago
37+2 queue
halved by day 1
2 days
12
Sat 19 Sep, 08:58 UTC40d ago
54+2 queue
halved by day 1
2 days
9
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S0940-05 · Sheet 5 of 11
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
What uptime is recorded for CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea, and is it up?
At this moment CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea is online. About 6 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
2.
What does the recorded performance of CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea show?
Average server fps over the last 48 hours is 436; the lowest was 316. Counted at its highest: 11,871 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 1,850 MB. What players feel as lag is low fps together with a climbing entity count.
3.
What location is recorded for CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
With its EU tag, CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea lists itself in Europe. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 185.189.255.236:35400 is its address.
4.
On which Rust version is CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea running?
Rust network protocol 2635 and build 168909 on Windows: that is what CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea runs. The same protocol is required for joining, and Steam updates your game to it.
Population
5.
How many players are plotted on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
26 of 50 slots on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea are taken at the latest refresh. Averaged across seven days, the player count is 10, with a peak of 49. Averaged over the last 48 hours, the player count is highest at 10:00 UTC: 33 players.
6.
What rank has been recorded for CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea also measures #408 in Europe on the same seven-day player-hour count, at #940 globally and in the top 4% of ranked servers. Ranked #73 among duo servers.
Wipe data
7.
What is recorded on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea on wipe day?
The recent wipes averaged a busiest count of 37 players. At 2 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.
8.
What wipe schedule has been recorded for CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
The prediction follows its tag, because too few wipes of CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea are on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 7 hours ago the current world was made. Its tags give a wipe schedule of one wipe a week.
Rules and settings
9.
What settings and rules apply on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea takes its gather rate from its name: 2x. A group tops out at 2 players (duo). It runs the battlefield game mode, fast PvP with kits and high rates. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Vanilla is the label it uses: rates, kits and rules are unchanged from Facepunch's release. VAC is on: that is Valve's anti-cheat.
10.
What is the map for CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
Seed 213202836 and size 1,000 define the procedural map CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: CHOYKA MAPS.
Lists and filters
11.
On Rust Graphs, which lists and filters contain CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
The Rust Graphs lists that carry CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea are: Servers with a 2x gather rate, Duo Rust servers, Europe servers, plotted, Modded Rust servers and Rust battlefield servers. It is returned by these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 2x; Players now: At least 10; Average players: 10+ on average.
12.
Which meaning is attached to each tag on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
Tags published by CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts2 (Group limit): Team size is capped at 2; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^w (Weekly): The wipe cycle is one week; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^i (Battlefield): Kits and high rates drive fast PvP; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EU (Europe): The browser's listing places it under Europe. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
13.
How is CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea joined?
Connect with client.connect 185.189.255.236:35400: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://choyka.gamestores.app/#/app/store/ is its website.
NotesAnswered from the figuresRG-S0940-10 · Sheet 10 of 11
Key
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^w,^v,^i,EU,gmrust,cs168909,ts2,^o^z
Game
gmrust
Game modeStandard survival, as Rust plays.
mp50
Max playersSlots: 50.
ts2
Group limitTeam size is capped at 2.
v2635
ProtocolJoin only if your game is on protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeRegion code not set.
Wipe schedule
^w
WeeklyThe wipe cycle is one week.
Difficulty
^v
VanillaRates, kits and rules are unchanged from Facepunch's release.
Gameplay
^i
BattlefieldKits and high rates drive fast PvP.
Mods and access
^o
OxideThe plugin framework is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; the listing is Modded.
Region
EU
EuropeThe browser's listing places it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.