StatusLive Servers online11,851 Players94,129 Populated3,887 Wiped · 3 h394 Interval5 min Date29 OCT 2026

DWG RG-S2855Server sheetchecked 11m ago

Alpha Classic | One Grid | Small Map

Online 185.189.255.68:35300 checked 11m ago

vanillamoddedoxide
Connect
Players now 2/ 50 4% full
7-day average1peak 6
Rank#2,855top 13%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Fig. 1Players on Alpha Classic | One Grid | Small Map
Fig. 2

Server performance

020040060080016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct16 Oct23 Oct29 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.2 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak5players, last three wipes
crowd held75%else halves by day 2

The first 48 hours of its last wipes

Mon 26 OctThu 22 OctSun 18 Oct
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 4, 31 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 11:34 UTC3d ago 4 – running 1
Thu 22 Oct, 13:57 UTC7d ago 6 held half 3.9 days 0
Sun 18 Oct, 09:24 UTC11d ago 4 held half 4.2 days 0
Tue 13 Oct, 03:33 UTC16d ago 1 held half 5.2 days 0
Mon 12 Oct, 09:29 UTC17d ago 1 – 0.8 days 1
Thu 17 Sep, 14:26 UTC42d ago 1 halved by day 2 24.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Alpha Classic | One Grid | Small Map, and is it online now?

Alpha Classic | One Grid | Small Map is up at this moment. Counted from its reported uptime, the last restart was about 11 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of Alpha Classic | One Grid | Small Map show?

The last 48 hours give an average of 439 server fps and a floor of 76. Counted at its highest: 8,322 entities, buildings, deployables and the rest of the world included. 1,825 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Alpha Classic | One Grid | Small Map?

A region is not published by Alpha Classic | One Grid | Small Map. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 185.189.255.68:35300.

On which Rust version is Alpha Classic | One Grid | Small Map running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Alpha Classic | One Grid | Small Map. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on Alpha Classic | One Grid | Small Map?

Current player count on Alpha Classic | One Grid | Small Map: 2, of 50 slots. Averaged across seven days, the player count is 1, with a peak of 6. The 48-hour peak falls at 11:00 UTC, averaging 3 players.

In the rankings, which position does Alpha Classic | One Grid | Small Map hold?

Player hours over seven days place Alpha Classic | One Grid | Small Map at #2,855, within the top 13% of ranked servers.

Wipe data

On Alpha Classic | One Grid | Small Map, what does the data show for wipe day?

The recent wipes averaged a busiest count of 5 players. 31 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 75% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 2.

What wipe schedule has been recorded for Alpha Classic | One Grid | Small Map?

No next wipe can be predicted for Alpha Classic | One Grid | Small Map: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 3 days 4 hours ago the current world was made.

Settings

Which rules and settings are recorded for Alpha Classic | One Grid | Small Map?

Gather rate for Alpha Classic | One Grid | Small Map: not stated in the name. 10 players is the published group limit. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. It describes itself as vanilla, by which it means rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.

Which map has Alpha Classic | One Grid | Small Map loaded?

Seed 121315421 and size 1,500 define the procedural map Alpha Classic | One Grid | Small Map generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.

Lists and filters

On Rust Graphs, which lists and filters contain Alpha Classic | One Grid | Small Map?

These Rust Graphs lists include Alpha Classic | One Grid | Small Map: Modded Rust servers. It is returned by these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on Alpha Classic | One Grid | Small Map?

Tags published by Alpha Classic | One Grid | Small Map, and read by the game's server browser: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Slots: 50; ts10 (Group limit): Teams hold no more than 10; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join Alpha Classic | One Grid | Small Map?

In Rust, press F1 and type client.connect 185.189.255.68:35300 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://vk.ru/club82362976 is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^v,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp50
Max players Slots: 50.
ts10
Group limit Teams hold no more than 10.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded