StatusLive Servers online11,736 Players50,841 Populated3,279 Wiped · 3 h118 Interval5 min Date29 OCT 2026

DWG RG-S7315Server sheetchecked 10m ago

A Rust Server

Online 185.199.95.70:28015 checked 10m ago

moddedoxide
Connect
Players now 0/ 40 0% full
7-day average0peak 3
Rank#7,315top 33%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75101:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Fig. 1Players on A Rust Server
Fig. 2

Server performance

01020304001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Mon 26 OctSun 25 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 22:14 UTC2d ago 1 – running 1
Sun 25 Oct, 21:11 UTC3d ago 3 – 1 days 14
Wed 14 Oct, 20:11 UTC14d ago 2 held half 11 days 0
Tue 6 Oct, 16:31 UTC22d ago 2 halved by day 2 8.2 days 0
Mon 5 Oct, 12:34 UTC23d ago 2 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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02
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124 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
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04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average
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05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is A Rust Server online, and what uptime has been recorded?

At this moment A Rust Server is online. Counted from its reported uptime, the last restart was about 28 hours ago. For the last 7 full days the record is 51 of 168 hours up, 30% of the time. On 14 September 2026 is when Rust Graphs first saw it.

Is A Rust Server stable in the figures recorded?

The last 48 hours give an average of 30 server fps and a floor of 30. Counted at its highest: 36,425 entities, buildings, deployables and the rest of the world included. 2,370 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for A Rust Server?

There is no region published by A Rust Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 185.199.95.70:28015.

What Rust version is recorded for A Rust Server?

Rust network protocol 2635 and build 168909 on Linux: that is what A Rust Server runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on A Rust Server?

0 of 40 slots on A Rust Server are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 3. Averaged over the last 48 hours, the player count is highest at 14:00 UTC: 1 players.

In the rankings, which position does A Rust Server hold?

Player hours over seven days place A Rust Server at #7,315, within the top 33% of ranked servers.

Wipe times

What happens on A Rust Server on the day of a wipe?

An average of 2 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 2.

What wipe schedule has been recorded for A Rust Server?

No next wipe can be predicted for A Rust Server: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 2 days 1 hours ago.

Map and rules

Which rules and settings are recorded for A Rust Server?

The name of A Rust Server records no gather rate. 200 players per group at most. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has A Rust Server loaded?

Size 2,600 with seed 1337: that is the procedural map A Rust Server runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.

Tags

On Rust Graphs, which lists and filters contain A Rust Server?

These Rust Graphs lists include A Rust Server: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meaning is attached to each tag on A Rust Server?

Tags published by A Rust Server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): The slot count is 40; ts200 (Group limit): Team size is capped at 200; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to A Rust Server?

Enter client.connect 185.199.95.70:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts200,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp40
Max players The slot count is 40.
ts200
Group limit Team size is capped at 200.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded