DWG RG-S6359Server sheetchecked 7m ago
ALARM
Online 185.201.91.128:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 43 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:19 UTC4d ago | 2 | – | running | 1 |
| Wed 21 Oct, 15:29 UTC6d ago | 1 | – | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is ALARM, and is it online now?
ALARM is up at this moment. Counted from its reported uptime, the last restart was about 1 hours ago. For the last 6 full days the record is 94 of 144 hours up, 65% of the time. The first sighting of it by Rust Graphs was on 21 October 2026.
What does the recorded performance of ALARM show?
The last 48 hours give an average of 96 server fps and a floor of 60. Counted at its highest: 99,238 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,381 MB. Players feel low fps and a climbing entity count as lag.
In which location is ALARM hosted?
There is no region published by ALARM. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 185.201.91.128:28015 is its address.
What Rust version is recorded for ALARM?
On Windows, ALARM runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Player data
What player count is recorded on ALARM?
0 of 100 slots on ALARM are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 2. The 48-hour peak falls at 14:00 UTC, averaging 2 players.
What rank has been recorded for ALARM?
Within the top 29% of all ranked servers: ALARM at #6,359 for player hours, seven days recorded.
Wipe data
What is recorded on ALARM on wipe day?
An average of 2 players was recorded at the busiest point of its recent wipes. At 43 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for ALARM?
Too few wipes are on record for ALARM to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 4 days 13 hours ago.
Rules and settings
What settings and rules apply on ALARM?
No gather rate is stated in the name of ALARM. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
Which map has ALARM loaded?
Seed 2034431724 and size 4,250 define the procedural map ALARM generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
On Rust Graphs, which lists and filters contain ALARM?
The Rust Graphs lists that carry ALARM are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meaning is attached to each tag on ALARM?
The game's server browser reads these tags from ALARM: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
How is ALARM joined?
Enter client.connect 185.201.91.128:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.