StatusLive Servers online11,656 Players42,593 Populated2,893 Wiped · 3 h102 Interval5 min Date30 OCT 2026

DWG RG-S0858Server sheetchecked 7m ago

ShockRust | Fight

Online 185.207.214.212:35200 checked 7m ago

moddedoxide
Connect
Players now 3/ 50 6% full
7-day average12peak 43
Rank#858top 4%
Last wipe119d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
02040608004:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Fig. 1Players on ShockRust | Fight
Fig. 2

Server performance

02040608004:0013:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 151 on average
21 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
135 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 122 on average
45 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average
6 / 700
05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average
22 / 700
06
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is ShockRust | Fight online, and what uptime has been recorded?

At this moment ShockRust | Fight is online. Counted from its reported uptime, the last restart was about 4 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of ShockRust | Fight show?

60 server fps on average over the last 48 hours, and never under 54. Counted at its highest: 7,605 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,323 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for ShockRust | Fight?

A region is not published by ShockRust | Fight. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 185.207.214.212:35200.

What Rust version is recorded for ShockRust | Fight?

On Linux, ShockRust | Fight runs Rust network protocol 2556 and build 104046. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on ShockRust | Fight?

At the last refresh, ShockRust | Fight recorded 3 players across 50 slots. The seven-day mean is 12 players; the peak over the same period is 43. The 48-hour peak falls at 16:00 UTC, averaging 37 players.

In the rankings, which position does ShockRust | Fight hold?

Player hours over seven days place ShockRust | Fight at #858, within the top 4% of ranked servers.

Schedules

Which times and days are wipes plotted at on ShockRust | Fight?

The record of ShockRust | Fight's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 119 days 6 hours ago the current world was made.

Rules and settings

Which rules and settings are recorded for ShockRust | Fight?

The name of ShockRust | Fight records no gather rate. No group limit is published. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

On which map is ShockRust | Fight played?

Size 1,500 with seed 1337: that is the procedural map ShockRust | Fight runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Custom Map.

Filters

Where does ShockRust | Fight appear among the Rust Graphs lists and filters?

On Rust Graphs, ShockRust | Fight is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Average players: 10+ on average.

On ShockRust | Fight, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; v2556 (Protocol): Your game must match protocol 2556 to join; cs104046 (Build): Build: 104046; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags ShockRust | Fight publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join ShockRust | Fight?

Connect with client.connect 185.207.214.212:35200: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2556,gmrust,cs104046,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players Slots: 50.
v2556
Protocol Your game must match protocol 2556 to join.
cs104046
Build Build: 104046.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded