StatusLive Servers online11,865 Players95,534 Populated3,881 Wiped · 3 h381 Interval5 min Date29 OCT 2026

DWG RG-S15771Server sheetchecked 17d ago

halloween-local-test

Offline 185.212.236.167:28215 checked 17d ago

moddedcarbon
Connect
Players now 0/ 2 0% full
7-day average0peak –
Rank#15,771top 71%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on halloween-local-test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 14:53 UTC18d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is halloween-local-test online, and what uptime has been recorded?

The current state of halloween-local-test is offline, with the last sighting 17 days 22 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 11 October 2026 is when Rust Graphs first saw it.

In which location is halloween-local-test hosted?

No region is published by halloween-local-test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 185.212.236.167:28215.

On which Rust version is halloween-local-test running?

On Windows, halloween-local-test runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on halloween-local-test?

No response from halloween-local-test; the server was last seen 17 days 22 hours ago.

Against other Rust servers, where is halloween-local-test placed?

Within the top 71% of all ranked servers: halloween-local-test at #15,771 for player hours, seven days recorded.

Wipe data

What is recorded on halloween-local-test on wipe day?

At their busiest, its recent wipes drew 0 players on average. At 0 hours after the latest wipe the crowd was at its peak.

On halloween-local-test, when do wipes occur?

halloween-local-test's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 17 days 23 hours ago.

Rules and settings

What settings and rules apply on halloween-local-test?

No gather rate is stated in the name of halloween-local-test. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.

On which map is halloween-local-test played?

halloween-local-test runs a procedural map, which the game generates.

Filters

Where does halloween-local-test appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry halloween-local-test are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On halloween-local-test, what is meant by each tag?

The game's server browser reads these tags from halloween-local-test: gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): 2 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): 167398 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join halloween-local-test?

Connect with client.connect 185.212.236.167:28215: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp2
Max players 2 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs167398
Build 167398 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded