StatusLive Servers online11,637 Players32,508 Populated2,805 Wiped · 3 h70 Interval5 min Date29 OCT 2026

DWG RG-S15349Server sheetchecked 11m ago

That random server

Online 185.216.147.167:28080 checked 11m ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,349top 69%
Last wipe98d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Fig. 1Players on That random server
Fig. 2

Server performance

05010015020005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 153 on average
35 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
123 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
59 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
13 / 700
05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
2 / 200
06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
3 / 1000
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for That random server, and is it up?

That random server is up at this moment. Counted from its reported uptime, the last restart was about 20 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of That random server show?

Average server fps over the last 48 hours is 96; the lowest was 81. Counted at its highest: 90,952 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,656 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for That random server?

No region is published by That random server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 185.216.147.167:28080 is its address.

What Rust version is recorded for That random server?

On Windows, That random server runs Rust network protocol 2631 and build 158240. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on That random server?

At the last refresh, That random server recorded 0 players across 50 slots. Averaged across seven days, the player count is 0.

What rank has been recorded for That random server?

Within the top 69% of all ranked servers: That random server at #15,349 for player hours, seven days recorded.

Schedules

What wipe schedule has been recorded for That random server?

The record of That random server's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 98 days 9 hours ago.

Map and rules

Which rules and settings are recorded for That random server?

The name of That random server records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for That random server?

Seed 5 and size 4,000 define the procedural map That random server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does That random server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include That random server: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On That random server, what is meant by each tag?

The game's server browser reads these tags from That random server: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2631 (Protocol): To join, your game must be on protocol 2631; cs158240 (Build): 158240 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join That random server?

In Rust, press F1 and type client.connect 185.216.147.167:28080 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players Slots: 50.
ts8
Group limit The default team size of 8 applies.
v2631
Protocol To join, your game must be on protocol 2631.
cs158240
Build 158240 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded