StatusLive Servers online11,757 Players71,901 Populated3,470 Wiped · 3 h213 Interval5 min Date29 OCT 2026

DWG RG-S15290Server sheetchecked 10m ago

Boat wars Gamemode | Deep Sea Training | Testing

Online 185.218.195.135:20184 checked 10m ago

moddedcarbon
Connect
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,290top 69%
Last wipe16d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123400:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Fig. 1Players on Boat wars Gamemode | Deep Sea Training | Testing
Fig. 2

Server performance

05010015020000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 13:49 UTC16d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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33 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
127 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average
65 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average
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05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Boat wars Gamemode | Deep Sea Training | Testing, and is it online now?

At this moment Boat wars Gamemode | Deep Sea Training | Testing is online. The uptime it reports puts the last restart at about 16 days 7 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 21 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of Boat wars Gamemode | Deep Sea Training | Testing show?

83 server fps on average over the last 48 hours, and never under 64. Counted at its highest: 47,400 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,218 MB. Players feel low fps and a climbing entity count as lag.

In which location is Boat wars Gamemode | Deep Sea Training | Testing hosted?

There is no region published by Boat wars Gamemode | Deep Sea Training | Testing. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 185.218.195.135:20184 is its address.

What Rust version is recorded for Boat wars Gamemode | Deep Sea Training | Testing?

The platform is Linux and the version is Rust network protocol 2634 and build 167781 on Boat wars Gamemode | Deep Sea Training | Testing. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on Boat wars Gamemode | Deep Sea Training | Testing?

At the last refresh, Boat wars Gamemode | Deep Sea Training | Testing recorded 0 players across 40 slots. Averaged across seven days, the player count is 0.

Against other Rust servers, where is Boat wars Gamemode | Deep Sea Training | Testing placed?

Player hours over seven days place Boat wars Gamemode | Deep Sea Training | Testing at #15,290, within the top 69% of ranked servers.

Wipe times

On Boat wars Gamemode | Deep Sea Training | Testing, what does the data show for wipe day?

An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on Boat wars Gamemode | Deep Sea Training | Testing?

Too few wipes are on record for Boat wars Gamemode | Deep Sea Training | Testing to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 16 days 9 hours ago the current world was made.

Map and rules

What settings and rules apply on Boat wars Gamemode | Deep Sea Training | Testing?

Gather rate for Boat wars Gamemode | Deep Sea Training | Testing: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.

On which map is Boat wars Gamemode | Deep Sea Training | Testing played?

Seed 1 and size 3,000 define the procedural map Boat wars Gamemode | Deep Sea Training | Testing generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain Boat wars Gamemode | Deep Sea Training | Testing?

On Rust Graphs, Boat wars Gamemode | Deep Sea Training | Testing is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On Boat wars Gamemode | Deep Sea Training | Testing, what is meant by each tag?

Tags published by Boat wars Gamemode | Deep Sea Training | Testing, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

By what method do you join Boat wars Gamemode | Deep Sea Training | Testing?

In Rust, press F1 and type client.connect 185.218.195.135:20184 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://rustcator.com.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp40
Max players The slot count is 40.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded